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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-25 17:12:04 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-25 17:12:19 +0200 |
commit | 73a301648c5a12004fe60c93f32c62c396097062 (patch) | |
tree | c114b7798e08b67bec83dc30e0982b1288592219 /src/scripting/lua.cpp | |
parent | 2ce00c5f8ffb341ee65395d9700ca304851097b9 (diff) | |
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Fixed crash when checking whether a character is already online
Not every connected game client has a character in the world. The code
was checking this, but since commit aa04597c5f8bb806996 the pointer was
being used before being checked.
Diffstat (limited to 'src/scripting/lua.cpp')
0 files changed, 0 insertions, 0 deletions