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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-09 15:04:29 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-09 15:04:29 +0000
commit4a0a3305191b3be51542bed5c382edae3aba7058 (patch)
tree9761a5cbdc6b77cd28081ad75382c005e8837ca0 /src/scripting/lua.cpp
parent304a338d53fbb717ed8fd220848c9ee486a3c699 (diff)
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Added new scripting interface and Lua engine.
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
new file mode 100644
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--- /dev/null
+++ b/src/scripting/lua.cpp
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+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include <cassert>
+
+extern "C" {
+#include <lualib.h>
+#include <lauxlib.h>
+}
+
+#include "resourcemanager.h"
+#include "scripting/script.hpp"
+#include "utils/logger.h"
+
+/**
+ * Implementation of the Script class for Lua.
+ */
+class LuaScript: public Script
+{
+ public:
+
+ LuaScript(lua_State *);
+
+ ~LuaScript();
+
+ void prepare(std::string const &);
+
+ void push(int);
+
+ void push(Character *);
+
+ int execute();
+
+ private:
+
+ lua_State *mState;
+ int nbArgs;
+};
+
+LuaScript::LuaScript(lua_State *s):
+ mState(s),
+ nbArgs(-1)
+{
+ luaL_openlibs(mState);
+ // A Lua state is like a function, so "execute" it in order to initialize it.
+ int res = lua_pcall(mState, 0, 0, 0);
+ if (res)
+ {
+ LOG_ERROR("Failure while initializing Lua script: "
+ << lua_tostring(mState, 0));
+ }
+}
+
+LuaScript::~LuaScript()
+{
+ lua_close(mState);
+}
+
+void LuaScript::prepare(std::string const &name)
+{
+ assert(nbArgs == -1);
+ lua_getglobal(mState, name.c_str());
+ nbArgs = 0;
+}
+
+void LuaScript::push(int v)
+{
+ assert(nbArgs >= 0);
+ lua_pushinteger(mState, v);
+ ++nbArgs;
+}
+
+void LuaScript::push(Character *v)
+{
+}
+
+int LuaScript::execute()
+{
+ assert(nbArgs >= 0);
+ int res = lua_pcall(mState, nbArgs, 1, 0);
+ nbArgs = -1;
+ if (res || !lua_isnumber(mState, 0))
+ {
+ LOG_ERROR("Failure while calling Lua function: "
+ << lua_tostring(mState, 0));
+ return 0;
+ }
+ res = lua_tointeger(mState, 0);
+ lua_pop(mState, 1);
+ return res;
+}
+
+static Script *loadScript(std::string const &filename)
+{
+ // Load the file through resource manager.
+ ResourceManager *resman = ResourceManager::getInstance();
+ int fileSize;
+ char *buffer = (char *)resman->loadFile(filename, fileSize);
+ if (!buffer) return NULL;
+
+ lua_State *s = luaL_newstate();
+ int res = luaL_loadstring(s, buffer);
+ free(buffer);
+
+ switch(res)
+ {
+ case 0:
+ LOG_INFO("Successfully loaded script " << filename);
+ return new LuaScript(s);
+ case LUA_ERRSYNTAX:
+ LOG_ERROR("Syntax error while loading script " << filename);
+ }
+
+ lua_close(s);
+ return NULL;
+}
+
+struct LuaRegister
+{
+ LuaRegister() { Script::registerEngine("lua", loadScript); }
+};
+
+static LuaRegister dummy;
+
+