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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-08-09 15:04:29 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-08-09 15:04:29 +0000 |
commit | 4a0a3305191b3be51542bed5c382edae3aba7058 (patch) | |
tree | 9761a5cbdc6b77cd28081ad75382c005e8837ca0 /src/scripting/lua.cpp | |
parent | 304a338d53fbb717ed8fd220848c9ee486a3c699 (diff) | |
download | manaserv-4a0a3305191b3be51542bed5c382edae3aba7058.tar.gz manaserv-4a0a3305191b3be51542bed5c382edae3aba7058.tar.bz2 manaserv-4a0a3305191b3be51542bed5c382edae3aba7058.tar.xz manaserv-4a0a3305191b3be51542bed5c382edae3aba7058.zip |
Added new scripting interface and Lua engine.
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r-- | src/scripting/lua.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp new file mode 100644 index 00000000..b22d2879 --- /dev/null +++ b/src/scripting/lua.cpp @@ -0,0 +1,145 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include <cassert> + +extern "C" { +#include <lualib.h> +#include <lauxlib.h> +} + +#include "resourcemanager.h" +#include "scripting/script.hpp" +#include "utils/logger.h" + +/** + * Implementation of the Script class for Lua. + */ +class LuaScript: public Script +{ + public: + + LuaScript(lua_State *); + + ~LuaScript(); + + void prepare(std::string const &); + + void push(int); + + void push(Character *); + + int execute(); + + private: + + lua_State *mState; + int nbArgs; +}; + +LuaScript::LuaScript(lua_State *s): + mState(s), + nbArgs(-1) +{ + luaL_openlibs(mState); + // A Lua state is like a function, so "execute" it in order to initialize it. + int res = lua_pcall(mState, 0, 0, 0); + if (res) + { + LOG_ERROR("Failure while initializing Lua script: " + << lua_tostring(mState, 0)); + } +} + +LuaScript::~LuaScript() +{ + lua_close(mState); +} + +void LuaScript::prepare(std::string const &name) +{ + assert(nbArgs == -1); + lua_getglobal(mState, name.c_str()); + nbArgs = 0; +} + +void LuaScript::push(int v) +{ + assert(nbArgs >= 0); + lua_pushinteger(mState, v); + ++nbArgs; +} + +void LuaScript::push(Character *v) +{ +} + +int LuaScript::execute() +{ + assert(nbArgs >= 0); + int res = lua_pcall(mState, nbArgs, 1, 0); + nbArgs = -1; + if (res || !lua_isnumber(mState, 0)) + { + LOG_ERROR("Failure while calling Lua function: " + << lua_tostring(mState, 0)); + return 0; + } + res = lua_tointeger(mState, 0); + lua_pop(mState, 1); + return res; +} + +static Script *loadScript(std::string const &filename) +{ + // Load the file through resource manager. + ResourceManager *resman = ResourceManager::getInstance(); + int fileSize; + char *buffer = (char *)resman->loadFile(filename, fileSize); + if (!buffer) return NULL; + + lua_State *s = luaL_newstate(); + int res = luaL_loadstring(s, buffer); + free(buffer); + + switch(res) + { + case 0: + LOG_INFO("Successfully loaded script " << filename); + return new LuaScript(s); + case LUA_ERRSYNTAX: + LOG_ERROR("Syntax error while loading script " << filename); + } + + lua_close(s); + return NULL; +} + +struct LuaRegister +{ + LuaRegister() { Script::registerEngine("lua", loadScript); } +}; + +static LuaRegister dummy; + + |