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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/net/connection.hpp
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
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+/*
+ * The Mana World Server
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_CONNECTION_H_
+#define _TMWSERV_CONNECTION_H_
+
+#include <string>
+#include <enet/enet.h>
+
+class MessageIn;
+class MessageOut;
+
+/**
+ * A point-to-point connection to a remote host. The remote host can use a
+ * ConnectionHandler to handle this incoming connection.
+ */
+class Connection
+{
+ public:
+ Connection(): mRemote(NULL) {}
+ virtual ~Connection() {}
+
+ /**
+ * Connects to the given host/port and waits until the connection is
+ * established. Returns false if it fails to connect.
+ */
+ bool start(std::string const &, int);
+
+ /**
+ * Disconnects.
+ */
+ void stop();
+
+ /**
+ * Returns whether the connection is established or not.
+ */
+ bool isConnected() const;
+
+ /**
+ * Sends a message to the remote host.
+ */
+ void send(MessageOut const &msg, bool reliable = true, unsigned channel = 0);
+
+ /**
+ * Dispatches received messages to processMessage.
+ */
+ void process();
+
+ protected:
+ /**
+ * Processes a single message from the remote host.
+ */
+ virtual void processMessage(MessageIn &) = 0;
+
+ private:
+ ENetPeer *mRemote;
+ ENetHost *mLocal;
+};
+
+#endif