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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
commitd0b6b3d1c96e437d12410703a8e530decd0b028f (patch)
treef3568279aa6c31594f525f061efc6eda08278635 /src/mapreader.cpp
parent285b40d1cb768e235aed894f4704e1013cb054ea (diff)
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First step toward a restructured class hierarchy for world actors: add
MovingObject and Player classes.
Diffstat (limited to 'src/mapreader.cpp')
-rw-r--r--src/mapreader.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mapreader.cpp b/src/mapreader.cpp
index 5e213fd8..f16886c9 100644
--- a/src/mapreader.cpp
+++ b/src/mapreader.cpp
@@ -32,10 +32,6 @@
#include "utils/base64.h"
#include "utils/logger.h"
-namespace tmwserv
-{
-
-
const unsigned int DEFAULT_TILE_WIDTH = 32;
const unsigned int DEFAULT_TILE_HEIGHT = 32;
@@ -382,5 +378,3 @@ void MapReader::setTileWithGid(Map *map, int x, int y, int layer, int gid)
map->setWalk(x, y, !set || (gid - set->getFirstGid() == 0));
}
}
-
-} // namespace tmwserv