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author | Yohann Ferreira <bertram@cegetel.net> | 2006-10-03 00:21:28 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2006-10-03 00:21:28 +0000 |
commit | bc33da2c9ca14348832cc3de60966a1149fa7204 (patch) | |
tree | c151b5e6d265778fc3bc6e9fddb96b1c73f00e96 /src/gamehandler.cpp | |
parent | 751964878b50152dc63d6d02f3455edd7939d013 (diff) | |
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Committed inventory and itemhandler structure part 1. Also made the server tell which handler is listening on a port.
Diffstat (limited to 'src/gamehandler.cpp')
-rw-r--r-- | src/gamehandler.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gamehandler.cpp b/src/gamehandler.cpp index a91fbbc6..42cb0c70 100644 --- a/src/gamehandler.cpp +++ b/src/gamehandler.cpp @@ -86,6 +86,13 @@ void registerGameClient(std::string const &token, PlayerPtr ch) } } +bool +GameHandler::startListen(enet_uint16 port) +{ + LOG_INFO("Game handler started:", 0); + ConnectionHandler::startListen(port); +} + void GameHandler::removeOutdatedPending() { GamePendingLogins::iterator i = pendingLogins.begin(); |