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authorYohann Ferreira <bertram@cegetel.net>2006-10-03 00:21:28 +0000
committerYohann Ferreira <bertram@cegetel.net>2006-10-03 00:21:28 +0000
commitbc33da2c9ca14348832cc3de60966a1149fa7204 (patch)
treec151b5e6d265778fc3bc6e9fddb96b1c73f00e96 /src/gamehandler.cpp
parent751964878b50152dc63d6d02f3455edd7939d013 (diff)
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Committed inventory and itemhandler structure part 1. Also made the server tell which handler is listening on a port.
Diffstat (limited to 'src/gamehandler.cpp')
-rw-r--r--src/gamehandler.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gamehandler.cpp b/src/gamehandler.cpp
index a91fbbc6..42cb0c70 100644
--- a/src/gamehandler.cpp
+++ b/src/gamehandler.cpp
@@ -86,6 +86,13 @@ void registerGameClient(std::string const &token, PlayerPtr ch)
}
}
+bool
+GameHandler::startListen(enet_uint16 port)
+{
+ LOG_INFO("Game handler started:", 0);
+ ConnectionHandler::startListen(port);
+}
+
void GameHandler::removeOutdatedPending()
{
GamePendingLogins::iterator i = pendingLogins.begin();