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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-09-02 12:03:22 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-09-02 12:03:22 +0000
commit379c0e936e090a19d295d8514cf94b4fb367eae6 (patch)
tree3297be7e5a53ed55c5db92bc80e0e65db2ee7bb3 /src/gamehandler.cpp
parent1140de4450b3840340df6459eb6d13cc02496e46 (diff)
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Decorrelated moving object IDs from character database IDs. Switched to short IDs instead.
Diffstat (limited to 'src/gamehandler.cpp')
-rw-r--r--src/gamehandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gamehandler.cpp b/src/gamehandler.cpp
index eeb49478..9b30299e 100644
--- a/src/gamehandler.cpp
+++ b/src/gamehandler.cpp
@@ -227,7 +227,7 @@ void GameHandler::sayAround(GameClient &computer, std::string const &text)
PlayerPtr beingPtr = computer.getCharacter();
MessageOut msg(GPMSG_SAY);
- msg.writeLong(beingPtr->getID());
+ msg.writeShort(beingPtr->getPublicID());
msg.writeString(text);
unsigned speakerMapId = beingPtr->getMapId();