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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-08-03 22:40:49 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-08-04 21:50:50 +0200 |
commit | ab10088e49785963268fb893e2153857e7f89a09 (patch) | |
tree | 988dbc9983b3d21712c1ea125e57e33703f8b344 /src/game-server | |
parent | a3182ee3fc0317e52b6190553b02855b7b031ecd (diff) | |
download | manaserv-ab10088e49785963268fb893e2153857e7f89a09.tar.gz manaserv-ab10088e49785963268fb893e2153857e7f89a09.tar.bz2 manaserv-ab10088e49785963268fb893e2153857e7f89a09.tar.xz manaserv-ab10088e49785963268fb893e2153857e7f89a09.zip |
Prevent characters from using specials after death
Reviewed-by: Stefan Beller.
Diffstat (limited to 'src/game-server')
-rw-r--r-- | src/game-server/gamehandler.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index bbc727a5..8dde8d9a 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -646,6 +646,9 @@ void GameHandler::handleAttack(GameClient &client, MessageIn &message) void GameHandler::handleUseSpecialOnBeing(GameClient &client, MessageIn &message) { + if (client.character->getAction() == DEAD) + return; + const int specialID = message.readInt8(); const int targetID = message.readInt16(); // 0 when no target is selected Being *being = 0; @@ -658,6 +661,9 @@ void GameHandler::handleUseSpecialOnBeing(GameClient &client, MessageIn &message void GameHandler::handleUseSpecialOnPoint(GameClient &client, MessageIn &message) { + if (client.character->getAction() == DEAD) + return; + const int specialID = message.readInt8(); const int x = message.readInt16(); const int y = message.readInt16(); |