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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
commit0a47b2fb30c83f8b021c2015891fe8c936ca6bf0 (patch)
tree21525442898ca4e41eb8ab51a16cf5384ffef40c /src/game-server/trigger.cpp
parent5999cff421b0e0b5cd7a0da4d4b0a492f8cc303b (diff)
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Removed obsolete files. Added a generic trigger system.
Diffstat (limited to 'src/game-server/trigger.cpp')
-rw-r--r--src/game-server/trigger.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp
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+++ b/src/game-server/trigger.cpp
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+/*
+ * The Mana World Server
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "player.h"
+#include "game-server/mapcomposite.hpp"
+#include "game-server/state.hpp"
+#include "game-server/trigger.hpp"
+
+void WarpAction::process(Object *obj)
+{
+ if (obj->getType() == OBJECT_PLAYER)
+ {
+ DelayedEvent e = { EVENT_WARP, mMap, mX, mY };
+ gameState->enqueueEvent(obj, e);
+ }
+}
+
+TriggerArea::TriggerArea(int map, Rectangle const &r, TriggerAction *ptr)
+ : Thing(OBJECT_OTHER), mZone(r), mAction(ptr)
+{
+ setMapId(map);
+}
+
+void TriggerArea::update()
+{
+ MapComposite *map = gameState->getMap(getMapId());
+
+ for (MovingObjectIterator i(map->getInsideRectangleIterator(mZone)); i; ++i)
+ {
+ if (mZone.contains((*i)->getPosition()))
+ {
+ mAction->process(*i);
+ }
+ }
+}