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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-02 13:26:47 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-02 13:26:47 +0000 |
commit | 0a47b2fb30c83f8b021c2015891fe8c936ca6bf0 (patch) | |
tree | 21525442898ca4e41eb8ab51a16cf5384ffef40c /src/game-server/trigger.cpp | |
parent | 5999cff421b0e0b5cd7a0da4d4b0a492f8cc303b (diff) | |
download | manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.gz manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.bz2 manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.xz manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.zip |
Removed obsolete files. Added a generic trigger system.
Diffstat (limited to 'src/game-server/trigger.cpp')
-rw-r--r-- | src/game-server/trigger.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/game-server/trigger.cpp b/src/game-server/trigger.cpp new file mode 100644 index 00000000..22a25697 --- /dev/null +++ b/src/game-server/trigger.cpp @@ -0,0 +1,55 @@ +/* + * The Mana World Server + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "player.h" +#include "game-server/mapcomposite.hpp" +#include "game-server/state.hpp" +#include "game-server/trigger.hpp" + +void WarpAction::process(Object *obj) +{ + if (obj->getType() == OBJECT_PLAYER) + { + DelayedEvent e = { EVENT_WARP, mMap, mX, mY }; + gameState->enqueueEvent(obj, e); + } +} + +TriggerArea::TriggerArea(int map, Rectangle const &r, TriggerAction *ptr) + : Thing(OBJECT_OTHER), mZone(r), mAction(ptr) +{ + setMapId(map); +} + +void TriggerArea::update() +{ + MapComposite *map = gameState->getMap(getMapId()); + + for (MovingObjectIterator i(map->getInsideRectangleIterator(mZone)); i; ++i) + { + if (mZone.contains((*i)->getPosition())) + { + mAction->process(*i); + } + } +} |