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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-11-14 13:18:14 +0100 |
commit | 196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch) | |
tree | b60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/statusmanager.h | |
parent | 23a94e7b154726599b9112b91ebedb32af9ff22c (diff) | |
download | manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.gz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.bz2 manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.tar.xz manaserv-196c1c0bffa8bb594ff0a7442748030f47cc9c58.zip |
Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files.
Big but trivial fix.
Diffstat (limited to 'src/game-server/statusmanager.h')
-rw-r--r-- | src/game-server/statusmanager.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/game-server/statusmanager.h b/src/game-server/statusmanager.h new file mode 100644 index 00000000..fc09adb5 --- /dev/null +++ b/src/game-server/statusmanager.h @@ -0,0 +1,51 @@ +/* + * The Mana Server + * Copyright (C) 2004-2010 The Mana World Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef STATUSMANAGER_H +#define STATUSMANAGER_H + +#include <string> + +class StatusEffect; + +namespace StatusManager +{ + /** + * Loads status reference file. + */ + void initialize(const std::string &); + + /** + * Reloads status reference file. + */ + void reload(); + + /** + * Destroy status classes. + */ + void deinitialize(); + + /** + * Gets the status having the given ID. + */ + StatusEffect *getStatus(int statusId); +} + +#endif // STATUSMANAGER_H |