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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/statusmanager.h
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/statusmanager.h')
-rw-r--r--src/game-server/statusmanager.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/game-server/statusmanager.h b/src/game-server/statusmanager.h
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+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef STATUSMANAGER_H
+#define STATUSMANAGER_H
+
+#include <string>
+
+class StatusEffect;
+
+namespace StatusManager
+{
+ /**
+ * Loads status reference file.
+ */
+ void initialize(const std::string &);
+
+ /**
+ * Reloads status reference file.
+ */
+ void reload();
+
+ /**
+ * Destroy status classes.
+ */
+ void deinitialize();
+
+ /**
+ * Gets the status having the given ID.
+ */
+ StatusEffect *getStatus(int statusId);
+}
+
+#endif // STATUSMANAGER_H