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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-28 11:52:08 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-05-02 21:45:54 +0200
commit0261eb73e5588f5732aef5df753311d488c45d06 (patch)
treed641b0cad81ea58b8d8680b002197a4f592ef4a9 /src/game-server/spawnareacomponent.cpp
parent23ccc8080a5283adce9f06909fc89b63d0e25452 (diff)
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Fixed a bunch of cppcheck warnings
Diffstat (limited to 'src/game-server/spawnareacomponent.cpp')
-rw-r--r--src/game-server/spawnareacomponent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/spawnareacomponent.cpp b/src/game-server/spawnareacomponent.cpp
index 54cb017f..33bd5acd 100644
--- a/src/game-server/spawnareacomponent.cpp
+++ b/src/game-server/spawnareacomponent.cpp
@@ -58,7 +58,6 @@ void SpawnAreaComponent::update(Entity &entity)
}
// Find a free spawn location. Give up after 10 tries
- int triesLeft = 10;
Point position;
const int x = mZone.x;
const int y = mZone.y;
@@ -81,6 +80,7 @@ void SpawnAreaComponent::update(Entity &entity)
if (being)
{
+ int triesLeft = 10;
do
{
position = Point(x + rand() % width, y + rand() % height);