summaryrefslogtreecommitdiff
path: root/src/game-server/npc.cpp
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-23 21:00:16 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-26 17:18:21 +0200
commite726c34606f85347e70a0deb6b180db03b6d0c25 (patch)
treee78e5ba07dd9484abed035cc3e63744101bbef57 /src/game-server/npc.cpp
parenta3f72002fa02cd4c525f101c5f240a22d4480119 (diff)
downloadmanaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.tar.gz
manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.tar.bz2
manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.tar.xz
manaserv-e726c34606f85347e70a0deb6b180db03b6d0c25.zip
Merged MovingObject into the Being class
Also renamed Object to Actor, to make it sound a little less generic. Cleans up a bit the rather big hierarchy of different object types we have.
Diffstat (limited to 'src/game-server/npc.cpp')
-rw-r--r--src/game-server/npc.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
index 7e144192..e45692b6 100644
--- a/src/game-server/npc.cpp
+++ b/src/game-server/npc.cpp
@@ -23,7 +23,10 @@
#include "scripting/script.hpp"
NPC::NPC(const std::string &name, int id, Script *s):
- Being(OBJECT_NPC, 65535), mScript(s), mID(id), mEnabled(true)
+ Being(OBJECT_NPC),
+ mScript(s),
+ mID(id),
+ mEnabled(true)
{
setName(name);
}