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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 11:10:47 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-12 14:56:28 +0200 |
commit | 9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch) | |
tree | 97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/npc.cpp | |
parent | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff) | |
download | manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.gz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.bz2 manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.xz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.zip |
Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/npc.cpp')
-rw-r--r-- | src/game-server/npc.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp index f9e714b9..7806e510 100644 --- a/src/game-server/npc.cpp +++ b/src/game-server/npc.cpp @@ -99,8 +99,9 @@ void Npc::start(Entity *npc, Entity *ch) script->prepare(talkCallback); script->push(npc); script->push(ch); - ch->getComponent<CharacterComponent>() - ->startNpcThread(thread, static_cast<Actor*>(npc)->getPublicID()); + auto *actorComponent = npc->getComponent<ActorComponent>(); + ch->getComponent<CharacterComponent>()->startNpcThread( + thread, actorComponent->getPublicID()); } } |