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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-31 00:01:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-31 00:01:21 +0000 |
commit | a85d2b47912ea32e3ecf77632242fa6f759a0ade (patch) | |
tree | 1787bc6351d5eb315555f8bffafd0763bcea7411 /src/game-server/monster.hpp | |
parent | 4684bfb34ca0ed06c998bfe3c1369f94e8532b0d (diff) | |
download | manaserv-a85d2b47912ea32e3ecf77632242fa6f759a0ade.tar.gz manaserv-a85d2b47912ea32e3ecf77632242fa6f759a0ade.tar.bz2 manaserv-a85d2b47912ea32e3ecf77632242fa6f759a0ade.tar.xz manaserv-a85d2b47912ea32e3ecf77632242fa6f759a0ade.zip |
Made a start with having monsters spawn using a SpawnArea.
Diffstat (limited to 'src/game-server/monster.hpp')
-rw-r--r-- | src/game-server/monster.hpp | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/src/game-server/monster.hpp b/src/game-server/monster.hpp index 8c32e67f..da5cb71f 100644 --- a/src/game-server/monster.hpp +++ b/src/game-server/monster.hpp @@ -1,66 +1,66 @@ -/*
- * The Mana World Server
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or any later version.
- *
- * The Mana World is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with The Mana World; if not, write to the Free Software Foundation, Inc.,
- * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id: controller.h 3191 2007-03-15 23:47:13Z crush_tmw $
- */
-
-#ifndef _TMWSERV_MONSTER_H_
-#define _TMWSERV_MONSTER_H_
-
-#include "game-server/being.hpp"
-
-/**
- * The class for a fightable monster with its own AI
- */
-class Monster: public Being
-{
- public:
- /**
- * Constructor.
- */
- Monster();
-
- /**
- * Performs one step of controller logic.
- */
- void update();
-
- /**
- * Kills the being
- */
- virtual void die();
-
- protected:
- /**
- * Gets the stats of the currently equipped weapon that are relevant
- * for damage calculation
- */
- virtual WeaponStats getWeaponStats();
-
- /**
- * Calculates all derived attributes
- */
- void calculateDerivedAttributes();
-
- private:
- /** Count down till next random movement (temporary). */
- unsigned int mCountDown;
-};
-
-#endif // _TMWSERV_MONSTER_H_
+/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_MONSTER_H_ +#define _TMWSERV_MONSTER_H_ + +#include "game-server/being.hpp" + +/** + * The class for a fightable monster with its own AI + */ +class Monster: public Being +{ + public: + /** + * Constructor. + */ + Monster(); + + /** + * Performs one step of controller logic. + */ + void update(); + + /** + * Kills the being + */ + virtual void die(); + + protected: + /** + * Gets the stats of the currently equipped weapon that are relevant + * for damage calculation + */ + virtual WeaponStats getWeaponStats(); + + /** + * Calculates all derived attributes + */ + void calculateDerivedAttributes(); + + private: + /** Count down till next random movement (temporary). */ + unsigned int mCountDown; +}; + +#endif // _TMWSERV_MONSTER_H_ |