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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-09-15 21:26:07 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-09-15 21:26:07 +0200
commitfa901d1cb94cdd47cb066402ae7e478154113306 (patch)
tree369e02549b3facf6aac2c9af3b995df07fa7581d /src/game-server/monster.cpp
parenta92a2f3255e9b7eabedb8eec7e25cd80e82481fb (diff)
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Reordered the manaserv.xml.example file and made related code cleanups.
Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r--src/game-server/monster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index 85c45336..91737ed1 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -214,7 +214,7 @@ void Monster::update()
Direction bestAttackDirection = DIRECTION_DOWN;
// Iterate through objects nearby
- int aroundArea = Configuration::getValue("visualRange", 448);
+ int aroundArea = Configuration::getValue("game_visualRange", 448);
for (BeingIterator i(getMap()->getAroundBeingIterator(this, aroundArea)); i; ++i)
{
// We only want to attack player characters