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author | Philipp Sehmisch <crush@themanaworld.org> | 2009-02-24 01:12:46 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-02-24 01:12:46 +0100 |
commit | f207bb487da57911350e037d5f894a037fbd74eb (patch) | |
tree | 872c96c7eeb1d4b8c3b8c83d76c9095ab445c1a3 /src/game-server/monster.cpp | |
parent | 14d0744bc55eaa147d3949891411db5914e2d3ec (diff) | |
download | manaserv-f207bb487da57911350e037d5f894a037fbd74eb.tar.gz manaserv-f207bb487da57911350e037d5f894a037fbd74eb.tar.bz2 manaserv-f207bb487da57911350e037d5f894a037fbd74eb.tar.xz manaserv-f207bb487da57911350e037d5f894a037fbd74eb.zip |
Made a lot of hard-coded values configuration options
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r-- | src/game-server/monster.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 14f60c03..70e7ab1f 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -20,6 +20,7 @@ #include "game-server/monster.hpp" +#include "common/configuration.hpp" #include "game-server/character.hpp" #include "game-server/collisiondetection.hpp" #include "game-server/item.hpp" @@ -166,7 +167,8 @@ void Monster::update() Direction bestAttackDirection = DIRECTION_DOWN; // Iterate through objects nearby - for (MovingObjectIterator i(getMap()->getAroundCharacterIterator(this, AROUND_AREA)); i; ++i) + int aroundArea = Configuration::getValue("visualRange", 320); + for (MovingObjectIterator i(getMap()->getAroundCharacterIterator(this, aroundArea)); i; ++i) { // We only want to attack player characters if ((*i)->getType() != OBJECT_CHARACTER) continue; |