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authorPhilipp Sehmisch <mana@crushnet.org>2010-06-22 20:12:52 +0200
committerPhilipp Sehmisch <mana@crushnet.org>2010-06-22 20:12:52 +0200
commit983ea271e82a92c20caad1bb6e25b620b6702844 (patch)
treebe9138313d38a2cc3a1645248c63fed22d17199a /src/game-server/monster.cpp
parent61583ee6cedd2e15165299c2e80bcc080da6c139 (diff)
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Fixed the up down monster attack direction and comment trivial fixes.
Resolves: Manasource Mantis #144. Signed-off-by: Philipp Sehmisch <mana@crushnet.org>
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r--src/game-server/monster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index 9c8a5c67..ffb178d2 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -88,8 +88,8 @@ Monster::Monster(MonsterClass *specy):
int dist = specy->getAttackDistance();
mAttackPositions.push_back(AttackPosition(dist, 0, DIRECTION_LEFT));
mAttackPositions.push_back(AttackPosition(-dist, 0, DIRECTION_RIGHT));
- mAttackPositions.push_back(AttackPosition(0, dist, DIRECTION_DOWN));
- mAttackPositions.push_back(AttackPosition(0, -dist, DIRECTION_UP));
+ mAttackPositions.push_back(AttackPosition(0, -dist, DIRECTION_DOWN));
+ mAttackPositions.push_back(AttackPosition(0, dist, DIRECTION_UP));
//load default script
loadScript(specy->getScript());
@@ -177,7 +177,7 @@ void Monster::update()
mScript->execute();
}
- // cancle the rest when we are currently performing an attack
+ // Cancel the rest when we are currently performing an attack
if (isTimerRunning(T_B_ATTACK_TIME)) return;
// Check potential attack positions