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authorPhilipp Sehmisch <tmw@crushnet.org>2008-02-20 13:41:04 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-02-20 13:41:04 +0000
commit21a8c4c0eb44513f89aede04504c2ee67bcea175 (patch)
tree07d21c108fbb308c1d7dc03048434b8c63ac8148 /src/game-server/monster.cpp
parenta3e91f58e3aac2c35f70a74187fa2c242e59a647 (diff)
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Fixed a bug which made wandering monsters prefer walking northwest.
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r--src/game-server/monster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index 4eb90483..c8dc55b5 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -243,8 +243,8 @@ void Monster::update()
unsigned range = mSpecy->getStrollRange();
if (range)
{
- Point randomPos(rand() % (range * 2) - range + getPosition().x,
- rand() % (range * 2) - range + getPosition().y);
+ Point randomPos(rand() % (range * 2 + 1) - range + getPosition().x,
+ rand() % (range * 2 + 1) - range + getPosition().y);
setDestination(randomPos);
mCountDown = 10 + rand() % 10;
}