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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-08-31 23:41:56 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-09-02 13:32:29 +0200 |
commit | 6a584f49867811e2c122a3eb01111b325d1ed6a8 (patch) | |
tree | c7317fcda140f0692704bf50fff0aaa49150d21c /src/game-server/mapcomposite.h | |
parent | e6b683cf3b9b938c38c19c75487d3afc7472d78e (diff) | |
download | manaserv-6a584f49867811e2c122a3eb01111b325d1ed6a8.tar.gz manaserv-6a584f49867811e2c122a3eb01111b325d1ed6a8.tar.bz2 manaserv-6a584f49867811e2c122a3eb01111b325d1ed6a8.tar.xz manaserv-6a584f49867811e2c122a3eb01111b325d1ed6a8.zip |
Allow map objects as warp targets
This patch allows map objects as warp targets.
For use:
- Create object in tiled with type="WARP_DEST"
- Set name to anything you want
- Create usual WARP object
- Leave out the DEST_{X,Y} part
- Add DEST_NAME property with the name of the first object
This requires the game server to parse all maps at startup.
Change is tested.
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/mapcomposite.h')
-rw-r--r-- | src/game-server/mapcomposite.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game-server/mapcomposite.h b/src/game-server/mapcomposite.h index 079e5e48..d61f8ce6 100644 --- a/src/game-server/mapcomposite.h +++ b/src/game-server/mapcomposite.h @@ -234,6 +234,8 @@ class MapComposite MapComposite(int id, const std::string &name); ~MapComposite(); + bool readMap(); + /** * Loads the map and initializes the map content. Should only be called * once! @@ -253,7 +255,7 @@ class MapComposite * Returns whether the map is active on this server or not. */ bool isActive() const - { return mMap; } + { return mActive; } /** * Gets the game ID of this map. @@ -366,6 +368,7 @@ class MapComposite void callMapVariableCallback(const std::string &key, const std::string &value); + bool mActive; /**< Status of map. */ Map *mMap; /**< Actual map. */ MapContent *mContent; /**< Entities on the map. */ std::string mName; /**< Name of the map. */ |