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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 11:10:47 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-12 14:56:28 +0200 |
commit | 9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch) | |
tree | 97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/item.h | |
parent | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff) | |
download | manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.gz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.bz2 manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.xz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.zip |
Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/item.h')
-rw-r--r-- | src/game-server/item.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h index e436afdc..76242094 100644 --- a/src/game-server/item.h +++ b/src/game-server/item.h @@ -334,7 +334,7 @@ namespace Item { * * @return the created item */ -Actor *create(MapComposite *map, Point pos, ItemClass *itemClass, int amount); +Entity *create(MapComposite *map, Point pos, ItemClass *itemClass, int amount); } // namespace Item |