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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 11:10:47 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-12 14:56:28 +0200
commit9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch)
tree97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/item.h
parentd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff)
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Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/item.h')
-rw-r--r--src/game-server/item.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/item.h b/src/game-server/item.h
index e436afdc..76242094 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -334,7 +334,7 @@ namespace Item {
*
* @return the created item
*/
-Actor *create(MapComposite *map, Point pos, ItemClass *itemClass, int amount);
+Entity *create(MapComposite *map, Point pos, ItemClass *itemClass, int amount);
} // namespace Item