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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-19 01:39:59 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-19 01:39:59 +0200 |
commit | 22fc8d2c06a73e0d29b03c5f6c98992ba331615b (patch) | |
tree | 3bd58600e7d8b732a501088ba6d46ecd334dae3a /src/game-server/inventory.h | |
parent | 67af89b5fe14d2d0431cefb9b714f72873a74e16 (diff) | |
download | manaserv-22fc8d2c06a73e0d29b03c5f6c98992ba331615b.tar.gz manaserv-22fc8d2c06a73e0d29b03c5f6c98992ba331615b.tar.bz2 manaserv-22fc8d2c06a73e0d29b03c5f6c98992ba331615b.tar.xz manaserv-22fc8d2c06a73e0d29b03c5f6c98992ba331615b.zip |
Changed the sprite layer protocol to support
an arbitrary number of layers. (up to 255).
Diffstat (limited to 'src/game-server/inventory.h')
-rw-r--r-- | src/game-server/inventory.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h index 1eaf0527..547abdf0 100644 --- a/src/game-server/inventory.h +++ b/src/game-server/inventory.h @@ -153,10 +153,9 @@ class Inventory void checkInventorySize(); /** - * Check whether the equipment change has visible consequence - * on the character sprite. + * Check potential visible character sprite changes. */ - void checkLookUpdate(unsigned slotTypeId); + void checkLookchanges(unsigned int slotTypeId); /** * Apply equipment triggers. |