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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-07-27 20:05:50 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-07-27 20:05:50 +0200
commit4a4acd479ee8de82df0935b3511257ade13258b6 (patch)
tree9c12aec805104281e12de242839ff9ade7acb461 /src/game-server/inventory.cpp
parent29f34ba1df05b95b9121b20deb26052c3ce05430 (diff)
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Reworked the way equip slot info are loaded in a more logical way.
Diffstat (limited to 'src/game-server/inventory.cpp')
-rw-r--r--src/game-server/inventory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index 988877ca..44aac044 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -574,7 +574,7 @@ bool Inventory::equip(int slot, bool override)
++it3)
{
// it3 -> { slot id, number required }
- unsigned int max = itemManager->getMaxSlotsFromId(it3->first),
+ unsigned int max = itemManager->getEquipSlotCapacity(it3->first),
used = mPoss->equipSlots.count(it3->first);
if (max - used >= it3->second)
continue;