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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/game-server/gamehandler.hpp
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
Diffstat (limited to 'src/game-server/gamehandler.hpp')
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1 files changed, 66 insertions, 0 deletions
diff --git a/src/game-server/gamehandler.hpp b/src/game-server/gamehandler.hpp
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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SERVER_GAMEHANDLER_
+#define _TMW_SERVER_GAMEHANDLER_
+
+#include "player.h"
+#include "net/connectionhandler.hpp"
+
+class GameClient;
+
+/*
+ * Manage connections to game server.
+ */
+class GameHandler: public ConnectionHandler
+{
+ public:
+ void process();
+
+ /**
+ * Start the handler
+ */
+ bool
+ startListen(enet_uint16 port);
+
+ /**
+ * Send message to the given player.
+ */
+ void sendTo(Player *, MessageOut &msg);
+
+ protected:
+ NetComputer *computerConnected(ENetPeer *);
+ void computerDisconnected(NetComputer *);
+
+ /**
+ * Process messages related to core game events.
+ */
+ void processMessage(NetComputer *computer, MessageIn &message);
+
+ private:
+ void removeOutdatedPending();
+};
+
+extern GameHandler *gameHandler;
+
+#endif