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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-18 22:01:11 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-18 22:01:11 +0000
commit2ae3f3a3ef5caee193138a3e5c1613403302089c (patch)
tree7262439ae9099c76e558894e992f38199d9a5a2f /src/game-server/gamehandler.cpp
parentea118bf61623bcfae4b405d1bb2381b8d80d2837 (diff)
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First part of a patch for completing the RPG system (character attributes) of TMWserv.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 2913e3f0..59cb9b31 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -490,7 +490,12 @@ GameHandler::tokenMatched(GameClient* computer, Character* character)
GameState::insert(character);
+ // Force sending the whole character to the client.
Inventory(character).sendFull();
+ for (int i = 0; i < NB_CHARACTER_ATTRIBUTES; ++i)
+ {
+ character->modifiedAttribute(i);
+ }
}
void