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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-02 13:26:47 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-02 13:26:47 +0000 |
commit | 0a47b2fb30c83f8b021c2015891fe8c936ca6bf0 (patch) | |
tree | 21525442898ca4e41eb8ab51a16cf5384ffef40c /src/game-server/gamehandler.cpp | |
parent | 5999cff421b0e0b5cd7a0da4d4b0a492f8cc303b (diff) | |
download | manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.gz manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.bz2 manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.xz manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.zip |
Removed obsolete files. Added a generic trigger system.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index c8e22350..56b9533c 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -78,7 +78,7 @@ static void linkCharacter(GameClient *computer, Player *ch) computer->character = ch; computer->status = CLIENT_CONNECTED; ch->setClient(computer); - gameState->insertObject(ch); + gameState->insert(ch); MessageOut result; result.writeShort(GPMSG_CONNECT_RESPONSE); result.writeByte(ERRMSG_OK); @@ -130,7 +130,7 @@ void GameHandler::computerDisconnected(NetComputer *computer) } if (Player *ch = static_cast< GameClient * >(computer)->character) { - gameState->removeObject(ch); + gameState->remove(ch); delete ch; } delete computer; |