summaryrefslogtreecommitdiff
path: root/src/game-server/gamehandler.cpp
diff options
context:
space:
mode:
authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
commit0a47b2fb30c83f8b021c2015891fe8c936ca6bf0 (patch)
tree21525442898ca4e41eb8ab51a16cf5384ffef40c /src/game-server/gamehandler.cpp
parent5999cff421b0e0b5cd7a0da4d4b0a492f8cc303b (diff)
downloadmanaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.gz
manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.bz2
manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.tar.xz
manaserv-0a47b2fb30c83f8b021c2015891fe8c936ca6bf0.zip
Removed obsolete files. Added a generic trigger system.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index c8e22350..56b9533c 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -78,7 +78,7 @@ static void linkCharacter(GameClient *computer, Player *ch)
computer->character = ch;
computer->status = CLIENT_CONNECTED;
ch->setClient(computer);
- gameState->insertObject(ch);
+ gameState->insert(ch);
MessageOut result;
result.writeShort(GPMSG_CONNECT_RESPONSE);
result.writeByte(ERRMSG_OK);
@@ -130,7 +130,7 @@ void GameHandler::computerDisconnected(NetComputer *computer)
}
if (Player *ch = static_cast< GameClient * >(computer)->character)
{
- gameState->removeObject(ch);
+ gameState->remove(ch);
delete ch;
}
delete computer;