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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-03 19:54:16 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-03 19:54:16 +0100 |
commit | 8404033af0218ccd0221bf6ae9c0939bec86c4c9 (patch) | |
tree | c3958616add91c47291d0d366b66af980d5bcc3a /src/game-server/gamehandler.cpp | |
parent | ac0a394505c0cf1124f48e4700e214d337c2e527 (diff) | |
download | manaserv-8404033af0218ccd0221bf6ae9c0939bec86c4c9.tar.gz manaserv-8404033af0218ccd0221bf6ae9c0939bec86c4c9.tar.bz2 manaserv-8404033af0218ccd0221bf6ae9c0939bec86c4c9.tar.xz manaserv-8404033af0218ccd0221bf6ae9c0939bec86c4c9.zip |
Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.
We've got DEFAULT_TILE_LENGTH in defines.h for that.
Trivial fix.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 7aae2e2c..a9097286 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -136,7 +136,7 @@ static Actor *findActorNear(Actor *p, int id) MapComposite *map = p->getMap(); const Point &ppos = p->getPosition(); // See map.h for tiles constants - const int pixelDist = DEFAULT_TILE_WIDTH * TILES_TO_BE_NEAR; + const int pixelDist = DEFAULT_TILE_LENGTH * TILES_TO_BE_NEAR; for (ActorIterator i(map->getAroundPointIterator(ppos, pixelDist)); i; ++i) { Actor *a = *i; @@ -152,7 +152,7 @@ static Character *findCharacterNear(Actor *p, int id) MapComposite *map = p->getMap(); const Point &ppos = p->getPosition(); // See map.h for tiles constants - const int pixelDist = DEFAULT_TILE_WIDTH * TILES_TO_BE_NEAR; + const int pixelDist = DEFAULT_TILE_LENGTH * TILES_TO_BE_NEAR; for (CharacterIterator i(map->getAroundPointIterator(ppos, pixelDist)); i; ++i) { |