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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-19 22:04:01 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-20 19:46:39 +0100 |
commit | 2f11d4c109bb0f61c9f6d26c9ebc9d0cdd3a1a92 (patch) | |
tree | 7ee63ae18a0c4f0ba6214d80ceb64d98b5f08c81 /src/game-server/gamehandler.cpp | |
parent | 61ac3cbf1e507f103e5fc240958971f512cd8c73 (diff) | |
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Fixed finding characters by name
This was broken in ba66fbeda8ef9afb6c33eba66d109bac85ebf628 where we forgot
to make sure to invert the condition when moving it into the function.
Reviewed-by: Erik Schilling
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 3fdab6aa..be8e2455 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -391,7 +391,7 @@ Character *GameHandler::getCharacterByNameSlow(const std::string &name) const GameClient *c = static_cast< GameClient * >(*i); Character *ch = c->character; if (ch && ch->getName() == name && - c->status != CLIENT_CONNECTED) + c->status == CLIENT_CONNECTED) { return ch; } |