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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-17 21:11:41 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-03-25 20:32:36 +0100
commit8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6 (patch)
treee77633d3d4e2c2538a1044589b5cc927cfa4e125 /src/game-server/entity.h
parent626e4c98353f2111ae21123756396fc845447b57 (diff)
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Changed SpawnArea and TriggerArea to components of Entity
Well, first visible change is that everything just gets longer to read. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/entity.h')
-rw-r--r--src/game-server/entity.h51
1 files changed, 41 insertions, 10 deletions
diff --git a/src/game-server/entity.h b/src/game-server/entity.h
index 91f13699..7aed29e6 100644
--- a/src/game-server/entity.h
+++ b/src/game-server/entity.h
@@ -1,6 +1,7 @@
/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2012 The Mana Developers
*
* This file is part of The Mana Server.
*
@@ -23,28 +24,29 @@
#include "common/manaserv_protocol.h"
-#include <set>
+#include "game-server/component.h"
#include <sigc++/signal.h>
#include <sigc++/trackable.h>
+#include <cassert>
+
using namespace ManaServ;
class MapComposite;
/**
- * Base class for in-game objects. Knows only its type and the map it resides
- * on. Provides listeners.
+ * Base class for in-game objects.
+ *
+ * Knows its type, the map it resides on and is host to a number of optional
+ * components.
*/
class Entity : public sigc::trackable
{
public:
- Entity(EntityType type, MapComposite *map = 0)
- : mMap(map),
- mType(type)
- {}
+ Entity(EntityType type, MapComposite *map = 0);
- virtual ~Entity() {}
+ virtual ~Entity();
/**
* Gets type of this entity.
@@ -55,6 +57,32 @@ class Entity : public sigc::trackable
{ return mType; }
/**
+ * Adds a component. Only one component of a given type can be added.
+ * Entity takes ownership of \a component.
+ */
+ template <class T>
+ void addComponent(T *component)
+ {
+ assert(!mComponents[T::type]);
+ mComponents[T::type] = component;
+ }
+
+ /**
+ * Returns the component of the given type, or 0 when no such component
+ * was set.
+ */
+ Component *getComponent(ComponentType type) const
+ { return mComponents[type]; }
+
+ /**
+ * Get a component by its class. Avoids the need for doing a static-
+ * cast in the calling code.
+ */
+ template <class T>
+ T *getComponent() const
+ { return static_cast<T*>(getComponent(T::type)); }
+
+ /**
* Returns whether this entity is visible on the map or not. (Actor)
*/
bool isVisible() const
@@ -74,9 +102,10 @@ class Entity : public sigc::trackable
{ return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; }
/**
- * Updates the internal status.
+ * Updates the internal status. By default, calls update on all its
+ * components.
*/
- virtual void update() = 0;
+ virtual void update();
/**
* Gets the map this entity is located on.
@@ -96,6 +125,8 @@ class Entity : public sigc::trackable
private:
MapComposite *mMap; /**< Map the entity is on */
EntityType mType; /**< Type of this entity. */
+
+ Component *mComponents[ComponentTypeCount];
};
#endif // ENTITY_H