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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 11:10:47 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-12 14:56:28 +0200
commit9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch)
tree97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/effect.h
parentd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff)
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Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/effect.h')
-rw-r--r--src/game-server/effect.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game-server/effect.h b/src/game-server/effect.h
index 4c355d67..556d6acb 100644
--- a/src/game-server/effect.h
+++ b/src/game-server/effect.h
@@ -24,7 +24,6 @@
#include "game-server/component.h"
-class Actor;
class Entity;
class MapComposite;
class Point;
@@ -73,7 +72,7 @@ namespace Effects
* Convenience methods to show an effect.
*/
void show(int id, MapComposite *map, const Point &pos);
- void show(int id, Actor *b);
+ void show(int id, Entity *b);
// TODO: get this in sync with effects.xml
enum {