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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 11:10:47 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-12 14:56:28 +0200 |
commit | 9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch) | |
tree | 97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/effect.h | |
parent | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff) | |
download | manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.gz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.bz2 manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.xz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.zip |
Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/effect.h')
-rw-r--r-- | src/game-server/effect.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game-server/effect.h b/src/game-server/effect.h index 4c355d67..556d6acb 100644 --- a/src/game-server/effect.h +++ b/src/game-server/effect.h @@ -24,7 +24,6 @@ #include "game-server/component.h" -class Actor; class Entity; class MapComposite; class Point; @@ -73,7 +72,7 @@ namespace Effects * Convenience methods to show an effect. */ void show(int id, MapComposite *map, const Point &pos); - void show(int id, Actor *b); + void show(int id, Entity *b); // TODO: get this in sync with effects.xml enum { |