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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-06 21:36:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:43:00 +0200
commitaa04597c5f8bb806996d604699fc8ebff6d53bdd (patch)
tree20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/commandhandler.h
parentd95fccfca8575d8fb06988e558a338e37776961a (diff)
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Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the old serialization method.
Diffstat (limited to 'src/game-server/commandhandler.h')
-rw-r--r--src/game-server/commandhandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/commandhandler.h b/src/game-server/commandhandler.h
index 5327dda7..b5a268f5 100644
--- a/src/game-server/commandhandler.h
+++ b/src/game-server/commandhandler.h
@@ -23,14 +23,14 @@
#include <string>
-class Character;
+class Being;
namespace CommandHandler
{
/**
* Parse and handle the given command.
*/
- void handleCommand(Character *player, const std::string &command);
+ void handleCommand(Being *player, const std::string &command);
}
#endif //SERVER_COMMANDHANDLER_H