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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-06 21:36:50 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:43:00 +0200 |
commit | aa04597c5f8bb806996d604699fc8ebff6d53bdd (patch) | |
tree | 20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/commandhandler.h | |
parent | d95fccfca8575d8fb06988e558a338e37776961a (diff) | |
download | manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.gz manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.bz2 manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.xz manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.zip |
Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the
old serialization method.
Diffstat (limited to 'src/game-server/commandhandler.h')
-rw-r--r-- | src/game-server/commandhandler.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/commandhandler.h b/src/game-server/commandhandler.h index 5327dda7..b5a268f5 100644 --- a/src/game-server/commandhandler.h +++ b/src/game-server/commandhandler.h @@ -23,14 +23,14 @@ #include <string> -class Character; +class Being; namespace CommandHandler { /** * Parse and handle the given command. */ - void handleCommand(Character *player, const std::string &command); + void handleCommand(Being *player, const std::string &command); } #endif //SERVER_COMMANDHANDLER_H |