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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-03-13 19:05:03 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-03-14 17:51:53 +0100 |
commit | ba66fbeda8ef9afb6c33eba66d109bac85ebf628 (patch) | |
tree | 205f4479140b0df1c658a038f8f73826ec0ab442 /src/game-server/commandhandler.cpp | |
parent | 1afbfb7e5fb5c133924ed8d376c6064575fc1c36 (diff) | |
download | manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.tar.gz manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.tar.bz2 manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.tar.xz manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.zip |
Added get_character_by_name lua bind
Step to be able to handle chatcommands by scripts.
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/commandhandler.cpp')
-rw-r--r-- | src/game-server/commandhandler.cpp | 50 |
1 files changed, 16 insertions, 34 deletions
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp index 684abd37..1427048a 100644 --- a/src/game-server/commandhandler.cpp +++ b/src/game-server/commandhandler.cpp @@ -244,24 +244,6 @@ static std::string getArgument(std::string &args) return argument; } -static Character* getPlayer(const std::string &player) -{ - // get character, via the client, as they may be - // on a different game server - GameClient *client = gameHandler->getClientByNameSlow(player); - if (!client) - { - return NULL; - } - - if (client->status != CLIENT_CONNECTED) - { - return NULL; - } - - return client->character; -} - static void handleHelp(Character *player, std::string &args) { if (args.empty()) @@ -413,7 +395,7 @@ static void handleCharWarp(Character *player, std::string &args) else { // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid or offline character <" + character + ">.", player); @@ -515,7 +497,7 @@ static void handleItem(Character *player, std::string &args) else { // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character or they are offline", player); @@ -650,7 +632,7 @@ static void handleMoney(Character *player, std::string &args) else { // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character or they are offline", player); @@ -763,7 +745,7 @@ static void handleGoto(Character *player, std::string &args) } // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character, or they are offline.", player); @@ -797,7 +779,7 @@ static void handleRecall(Character *player, std::string &args) } // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character, or they are offline.", player); @@ -836,7 +818,7 @@ static void handleBan(Character *player, std::string &args) } // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -900,7 +882,7 @@ static void handlePermissions(Character *player, std::string &args) return; } - Character *other = getPlayer(character); + Character *other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -935,7 +917,7 @@ static void handleGivePermission(Character *player, std::string &args) else { // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -996,7 +978,7 @@ static void handleTakePermission(Character *player, std::string &args) else { // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -1056,7 +1038,7 @@ static void handleAttribute(Character *player, std::string &args) else { // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -1163,7 +1145,7 @@ static void handleMute(Character *player, std::string &args) // Check for a valid player. - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -1229,7 +1211,7 @@ static void handleKill(Character *player, std::string &args) std::string character = getArgument(args); // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -1261,7 +1243,7 @@ static void handleKick(Character *player, std::string &args) std::string character = getArgument(args); // check for valid player - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); @@ -1428,7 +1410,7 @@ static void handleGetPos(Character *player, std::string &args) return; } Character *other; - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character, or they are offline.", player); @@ -1461,7 +1443,7 @@ static void handleSkills(Character *player, std::string &args) if (character == "#") other = player; else - other = getPlayer(character); + other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character, or they are offline.", player); @@ -1504,7 +1486,7 @@ static void handleEffect(Character *player, std::string &args) else if (arguments.size() == 2) { int id = utils::stringToInt(arguments[0]); - Character *p = getPlayer(arguments[1]); + Character *p = gameHandler->getCharacterByNameSlow(arguments[1]); if (!p) { say("Invalid target player.", player); |