diff options
author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-15 22:15:31 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-04-15 22:15:31 +0200 |
commit | c53bc90dbaa876a86f762a3d864b1f920e2b8071 (patch) | |
tree | 1a8174f4d1745a4799210db970aa2230df622d34 /src/game-server/commandhandler.cpp | |
parent | b89e404f85358f2e3ff87d7731376dbeacdf9778 (diff) | |
parent | 81be8dc99ba7558c8915310eed095df43e3bdbf7 (diff) | |
download | manaserv-c53bc90dbaa876a86f762a3d864b1f920e2b8071.tar.gz manaserv-c53bc90dbaa876a86f762a3d864b1f920e2b8071.tar.bz2 manaserv-c53bc90dbaa876a86f762a3d864b1f920e2b8071.tar.xz manaserv-c53bc90dbaa876a86f762a3d864b1f920e2b8071.zip |
Merge branch 'master' into lpc2012
Conflicts:
src/account-server/accounthandler.cpp
src/game-server/character.cpp
Diffstat (limited to 'src/game-server/commandhandler.cpp')
-rw-r--r-- | src/game-server/commandhandler.cpp | 477 |
1 files changed, 281 insertions, 196 deletions
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp index 6de22242..9c413ed8 100644 --- a/src/game-server/commandhandler.cpp +++ b/src/game-server/commandhandler.cpp @@ -48,44 +48,44 @@ struct CmdRef const char *cmd; const char *usage; const char *help; - void (*func)(Character*, std::string&) ; + void (*func)(Entity*, std::string&) ; }; -static void handleHelp(Character*, std::string&); -static void handleReport(Character*, std::string&); -static void handleWhere(Character*, std::string&); -static void handleRights(Character*, std::string&); -static void handleWarp(Character*, std::string&); -static void handleCharWarp(Character*, std::string&); -static void handleGoto(Character*, std::string&); -static void handleRecall(Character*, std::string&); -static void handleBan(Character*, std::string&); -static void handleItem(Character*, std::string&); -static void handleDrop(Character*, std::string&); -static void handleMoney(Character*, std::string&); -static void handleSpawn(Character*, std::string&); -static void handleAttribute(Character*, std::string&); -static void handleReload(Character*, std::string&); -static void handlePermissions(Character*, std::string&); -static void handleGivePermission(Character*, std::string&); -static void handleTakePermission(Character*, std::string&); -static void handleAnnounce(Character*, std::string&); -static void handleHistory(Character*, std::string&); -static void handleMute(Character*, std::string&); -static void handleDie(Character*, std::string&); -static void handleKill(Character*, std::string&); -static void handleKick(Character*, std::string&); -static void handleLog(Character*, std::string&); -static void handleLogsay(Character*, std::string&); -static void handleKillMonsters(Character*, std::string&); -static void handleCraft(Character*, std::string&); -static void handleGetPos(Character*, std::string&); -static void handleSkills(Character*, std::string&); -static void handleEffect(Character*, std::string&); -static void handleGiveSpecial(Character*, std::string&); -static void handleTakeSpecial(Character*, std::string&); -static void handleRechargeSpecial(Character*, std::string&); -static void handleListSpecials(Character*, std::string&); +static void handleHelp(Entity*, std::string&); +static void handleReport(Entity*, std::string&); +static void handleWhere(Entity*, std::string&); +static void handleRights(Entity*, std::string&); +static void handleWarp(Entity*, std::string&); +static void handleCharWarp(Entity*, std::string&); +static void handleGoto(Entity*, std::string&); +static void handleRecall(Entity*, std::string&); +static void handleBan(Entity*, std::string&); +static void handleItem(Entity*, std::string&); +static void handleDrop(Entity*, std::string&); +static void handleMoney(Entity*, std::string&); +static void handleSpawn(Entity*, std::string&); +static void handleAttribute(Entity*, std::string&); +static void handleReload(Entity*, std::string&); +static void handlePermissions(Entity*, std::string&); +static void handleGivePermission(Entity*, std::string&); +static void handleTakePermission(Entity*, std::string&); +static void handleAnnounce(Entity*, std::string&); +static void handleHistory(Entity*, std::string&); +static void handleMute(Entity*, std::string&); +static void handleDie(Entity*, std::string&); +static void handleKill(Entity*, std::string&); +static void handleKick(Entity*, std::string&); +static void handleLog(Entity*, std::string&); +static void handleLogsay(Entity*, std::string&); +static void handleKillMonsters(Entity*, std::string&); +static void handleCraft(Entity*, std::string&); +static void handleGetPos(Entity*, std::string&); +static void handleSkills(Entity*, std::string&); +static void handleEffect(Entity*, std::string&); +static void handleGiveSpecial(Entity*, std::string&); +static void handleTakeSpecial(Entity*, std::string&); +static void handleRechargeSpecial(Entity*, std::string&); +static void handleListSpecials(Entity*, std::string&); static CmdRef const cmdRef[] = { @@ -171,9 +171,9 @@ static CmdRef const cmdRef[] = }; -static void say(const std::string message, Character *player) +static void say(const std::string &message, Entity *player) { - GameState::sayTo(player, NULL, message); + GameState::sayTo(player, nullptr, message); } /* @@ -193,10 +193,10 @@ static bool checkPermission(Character *player, unsigned permissions) * Returns the next argument, and remove it from the given string. */ -static std::string playerRights(Character *ch) +static std::string playerRights(Entity *ch) { std::stringstream str; - str << (unsigned)ch->getAccountLevel(); + str << (unsigned)ch->getComponent<CharacterComponent>()->getAccountLevel(); str << " ( "; std::list<std::string> classes = PermissionManager::getClassList(ch); @@ -263,7 +263,7 @@ static std::string getArgument(std::string &args) return argument; } -static void handleHelp(Character *player, std::string &args) +static void handleHelp(Entity *player, std::string &args) { if (args.empty()) { @@ -302,7 +302,7 @@ static void handleHelp(Character *player, std::string &args) } } -static void handleWarp(Character *player, std::string &args) +static void handleWarp(Entity *player, std::string &args) { int x, y; MapComposite *map; @@ -377,20 +377,22 @@ static void handleWarp(Character *player, std::string &args) y = utils::stringToInt(ystr); // now warp the player - GameState::warp(player, map, x, y); + GameState::warp(player, map, Point(x, y)); // log transaction std::stringstream ss; ss << "User warped to " << map->getName() << " (" << x << ", " << y << ")"; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_WARP, + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_WARP, ss.str()); } -static void handleCharWarp(Character *player, std::string &args) +static void handleCharWarp(Entity *player, std::string &args) { int x, y; MapComposite *map; - Character *other; + Entity *other; // get the arguments std::string character = getArgument(args); @@ -479,19 +481,20 @@ static void handleCharWarp(Character *player, std::string &args) y = utils::stringToInt(ystr); // now warp the player - GameState::warp(other, map, x, y); + GameState::warp(other, map, Point(x, y)); // log transaction std::stringstream ss; - ss << "User warped " << other->getName() << " to " << map->getName() << - " (" << x << ", " << y << ")"; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_WARP, - ss.str()); + ss << "User warped " << other->getComponent<BeingComponent>()->getName() + << " to " << map->getName() << " (" << x << ", " << y << ")"; + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_WARP, ss.str()); } -static void handleItem(Character *player, std::string &args) +static void handleItem(Entity *player, std::string &args) { - Character *other; + Entity *other; ItemClass *ic; int value = 0; @@ -562,17 +565,19 @@ static void handleItem(Character *player, std::string &args) // log transaction std::stringstream str; str << "User created item " << ic->getDatabaseID(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_ITEM, str.str()); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_ITEM, str.str()); } -static void handleDrop(Character *player, std::string &args) +static void handleDrop(Entity *player, std::string &args) { ItemClass *ic; - int value = 0; + int amount = 0; // get arguments std::string itemclass = getArgument(args); - std::string valuestr = getArgument(args); + std::string amountstr = getArgument(args); // check all arguments are there if (itemclass.empty()) @@ -598,37 +603,39 @@ static void handleDrop(Character *player, std::string &args) return; } - //identify the amount - if (valuestr.empty()) + // identify the amount + if (amountstr.empty()) { - value = 1; + amount = 1; } - else if (utils::isNumeric(valuestr)) + else if (utils::isNumeric(amountstr)) { - value = utils::stringToInt(valuestr); + amount = utils::stringToInt(amountstr); } // check for valid amount - if (value <= 0) + if (amount <= 0) { say("Invalid number of items", player); return; } - // create the integer and put it on the map - Item *item = new Item(ic, value); - item->setMap(player->getMap()); - item->setPosition(player->getPosition()); + const Point &position = + player->getComponent<ActorComponent>()->getPosition(); + Entity *item = Item::create(player->getMap(), position, ic, amount); + GameState::insertOrDelete(item); // log transaction std::stringstream str; str << "User created item " << ic->getDatabaseID(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_DROP, str.str()); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_DROP, str.str()); } -static void handleMoney(Character *player, std::string &args) +static void handleMoney(Entity *player, std::string &args) { - Character *other; + Entity *other; int value; // get arguments @@ -669,19 +676,24 @@ static void handleMoney(Character *player, std::string &args) // change value into an integer value = utils::stringToInt(valuestr); + auto *beingComponent = other->getComponent<BeingComponent>(); + // change how much money the player has - other->setAttribute(ATTR_GP , other->getAttribute(ATTR_GP) + value); + const double previousMoney = beingComponent->getAttributeBase(ATTR_GP); + beingComponent->setAttribute(*player, ATTR_GP , previousMoney + value); // log transaction std::string msg = "User created " + valuestr + " money"; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_MONEY, msg); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_MONEY, msg); } -static void handleSpawn(Character *player, std::string &args) +static void handleSpawn(Entity *player, std::string &args) { MonsterClass *mc; MapComposite *map = player->getMap(); - const Point &pos = player->getPosition(); + const Point &pos = player->getComponent<ActorComponent>()->getPosition(); int value = 0; // get the arguments @@ -732,10 +744,13 @@ static void handleSpawn(Character *player, std::string &args) // create the monsters and put them on the map for (int i = 0; i < value; ++i) { - Being *monster = new Monster(mc); + Entity *monster = new Entity(OBJECT_MONSTER); + auto *actorComponent = new ActorComponent(*monster); + monster->addComponent(actorComponent); + actorComponent->setPosition(*monster, pos); + monster->addComponent(new BeingComponent(*monster)); + monster->addComponent(new MonsterComponent(*monster, mc)); monster->setMap(map); - monster->setPosition(pos); - monster->clearDestination(); if (!GameState::insertOrDelete(monster)) { // The map is full. Break out. @@ -743,14 +758,17 @@ static void handleSpawn(Character *player, std::string &args) } // log transaction - std::string msg = "User created monster " + monster->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_SPAWN, msg); + std::string msg = "User created monster " + + monster->getComponent<BeingComponent>()->getName(); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_SPAWN, msg); } } -static void handleGoto(Character *player, std::string &args) +static void handleGoto(Entity *player, std::string &args) { - Character *other; + Entity *other; // get the arguments std::string character = getArgument(args); @@ -773,18 +791,21 @@ static void handleGoto(Character *player, std::string &args) // move the player to where the other player is MapComposite *map = other->getMap(); - const Point &pos = other->getPosition(); - GameState::warp(player, map, pos.x, pos.y); + const Point &pos = other->getComponent<ActorComponent>()->getPosition(); + GameState::warp(player, map, pos); // log transaction std::stringstream msg; - msg << "User warped own character to " << other->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_GOTO, msg.str()); + msg << "User warped own character to " + << other->getComponent<BeingComponent>()->getName(); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_GOTO, msg.str()); } -static void handleRecall(Character *player, std::string &args) +static void handleRecall(Entity *player, std::string &args) { - Character *other; + Entity *other; // get the arguments std::string character = getArgument(args); @@ -807,20 +828,20 @@ static void handleRecall(Character *player, std::string &args) // move the other player to where the player is MapComposite *map = player->getMap(); - const Point &pos = player->getPosition(); - GameState::warp(other, map, pos.x, pos.y); + const Point &pos = player->getComponent<ActorComponent>()->getPosition(); + GameState::warp(other, map, pos); } -static void handleReload(Character *, std::string &) +static void handleReload(Entity *, std::string &) { // reload the items and monsters itemManager->reload(); monsterManager->reload(); } -static void handleBan(Character *player, std::string &args) +static void handleBan(Entity *player, std::string &args) { - Character *other; + Entity *other; int length; int lengthMutiplier = 0; @@ -876,22 +897,26 @@ static void handleBan(Character *player, std::string &args) return; } + auto *characterComponent = player->getComponent<CharacterComponent>(); + // ban the player accountHandler->banCharacter(other, length); // disconnect the player MessageOut kickmsg(GPMSG_CONNECT_RESPONSE); kickmsg.writeInt8(ERRMSG_ADMINISTRATIVE_LOGOFF); - other->getClient()->disconnect(kickmsg); + characterComponent->getClient()->disconnect(kickmsg); // feedback for command user - std::string msg = "You've banned " + other->getName() + " for " + utils::toString(length) + " minutes"; + std::string otherName = other->getComponent<BeingComponent>()->getName(); + std::string msg = "You've banned " + otherName + " for " + utils::toString(length) + " minutes"; say(msg.c_str(), player); // log transaction - msg = "User banned " + other->getName() + " for " + utils::toString(length) + " minutes"; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_BAN, msg); + msg = "User banned " + otherName + " for " + utils::toString(length) + " minutes"; + accountHandler->sendTransaction(characterComponent->getDatabaseID(), + TRANS_CMD_BAN, msg); } -static void handlePermissions(Character *player, std::string &args) +static void handlePermissions(Entity *player, std::string &args) { std::string character = getArgument(args); if (character.empty()) @@ -901,20 +926,20 @@ static void handlePermissions(Character *player, std::string &args) return; } - Character *other = gameHandler->getCharacterByNameSlow(character); + Entity *other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character", player); return; } - say(other->getName() + " has the permissions: " + + say(other->getComponent<BeingComponent>()->getName() + " has the permissions: " + playerRights(other), player); } -static void handleGivePermission(Character *player, std::string &args) +static void handleGivePermission(Entity *player, std::string &args) { - Character *other; + Entity *other; // get the arguments std::string character = getArgument(args); @@ -952,30 +977,37 @@ static void handleGivePermission(Character *player, std::string &args) return; } - if (permission & other->getAccountLevel()) + auto *characterComponent = + player->getComponent<CharacterComponent>(); + + if (permission & characterComponent->getAccountLevel()) { - say(player->getName()+" already has the permission "+strPermission, player); + say(player->getComponent<BeingComponent>()->getName() + +" already has the permission "+strPermission, player); } else { - permission += other->getAccountLevel(); + permission += characterComponent->getAccountLevel(); // change the player's account level - other->setAccountLevel(permission); + characterComponent->setAccountLevel(permission); accountHandler->changeAccountLevel(other, permission); // log transaction - std::string msg = "User gave right " + strPermission + " to " + other->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_SETGROUP, msg); - say("You gave " + other->getName() + + std::string msg = "User gave right " + strPermission + " to " + + other->getComponent<BeingComponent>()->getName(); + accountHandler->sendTransaction(characterComponent->getDatabaseID(), + TRANS_CMD_SETGROUP, msg); + say("You gave " + other->getComponent<BeingComponent>()->getName() + " the rights of a " + strPermission, player); - say("Congratulations, " + player->getName() + + say("Congratulations, " + + player->getComponent<BeingComponent>()->getName() + " gave you the rights of a " + strPermission, other); } } -static void handleTakePermission(Character *player, std::string &args) +static void handleTakePermission(Entity *player, std::string &args) { - Character *other; + Entity *other; // get the arguments std::string character = getArgument(args); @@ -1013,27 +1045,33 @@ static void handleTakePermission(Character *player, std::string &args) return; } + auto *characterComponent = + player->getComponent<CharacterComponent>(); - if (!(permission & other->getAccountLevel())) + if (!(permission & characterComponent->getAccountLevel())) { - say(player->getName()+" hasn't got the permission "+strPermission, player); + say(player->getComponent<BeingComponent>()->getName() + +" hasn't got the permission "+strPermission, player); } else { - permission = other->getAccountLevel() - permission; + permission = characterComponent->getAccountLevel() - permission; // change the player's account level - other->setAccountLevel(permission); + characterComponent->setAccountLevel(permission); accountHandler->changeAccountLevel(other, permission); // log transaction - std::string msg = "User took right " + strPermission + " from " + other->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_SETGROUP, msg); - say("Sorry, "+player->getName()+" revoked your rights of a "+strPermission, other); + std::string msg = "User took right " + strPermission + " from " + + other->getComponent<BeingComponent>()->getName(); + accountHandler->sendTransaction(characterComponent->getDatabaseID(), + TRANS_CMD_SETGROUP, msg); + say("Sorry, "+player->getComponent<BeingComponent>()->getName() + +" revoked your rights of a "+strPermission, other); } } -static void handleAttribute(Character *player, std::string &args) +static void handleAttribute(Entity *player, std::string &args) { - Character *other; + Entity *other; int attr, value; // get arguments @@ -1090,17 +1128,22 @@ static void handleAttribute(Character *player, std::string &args) return; } + auto *beingComponent = other->getComponent<BeingComponent>(); + // change the player's attribute - other->setAttribute(attr, value); + beingComponent->setAttribute(*other, attr, value); // log transaction std::stringstream msg; - msg << "User changed attribute " << attr << " of player " << other->getName() + msg << "User changed attribute " << attr << " of player " + << beingComponent->getName() << " to " << value; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_ATTRIBUTE, msg.str()); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_ATTRIBUTE, msg.str()); } -static void handleReport(Character *player, std::string &args) +static void handleReport(Entity *player, std::string &args) { std::string bugReport = getArgument(args); @@ -1114,7 +1157,7 @@ static void handleReport(Character *player, std::string &args) // TODO: Send the report to a developer or something } -static void handleAnnounce(Character *player, std::string &args) +static void handleAnnounce(Entity *player, std::string &args) { if (args.empty()) { @@ -1125,37 +1168,40 @@ static void handleAnnounce(Character *player, std::string &args) MessageOut msg(GAMSG_ANNOUNCE); msg.writeString(args); - msg.writeInt16(player->getDatabaseID()); - msg.writeString(player->getName()); + msg.writeInt16(player->getComponent<CharacterComponent>() + ->getDatabaseID()); + msg.writeString(player->getComponent<BeingComponent>()->getName()); accountHandler->send(msg); } -static void handleWhere(Character *player, std::string &) +static void handleWhere(Entity *player, std::string &) { + const Point &position = + player->getComponent<ActorComponent>()->getPosition(); std::stringstream str; str << "Your current location is map " - << player->getMapId() + << player->getMap()->getID() << " [" - << player->getPosition().x + << position.x << ":" - << player->getPosition().y + << position.y << "]"; say (str.str(), player); } -static void handleRights(Character *player, std::string &) +static void handleRights(Entity *player, std::string &) { say("Your rights level is: " + playerRights(player), player); } -static void handleHistory(Character *, std::string &) +static void handleHistory(Entity *, std::string &) { // TODO: Get args number of transactions and show them to the player } -static void handleMute(Character *player, std::string &args) +static void handleMute(Entity *player, std::string &args) { - Character *other; + Entity *other; int length; // Get arguments. @@ -1184,23 +1230,28 @@ static void handleMute(Character *player, std::string &args) } // Mute the player. - other->mute(length); + other->getComponent<CharacterComponent>()->mute(length); + + const std::string &playerName = + player->getComponent<BeingComponent>()->getName(); + const std::string &otherName = + other->getComponent<BeingComponent>()->getName(); // Feedback. std::stringstream targetMsg; std::stringstream userMsg; if (length > 0) { - targetMsg << player->getName() << " muted you for " + targetMsg << playerName << " muted you for " << length << " seconds."; - userMsg << "You muted " << other->getName() + userMsg << "You muted " << otherName << " for " << length << " seconds."; } else { - targetMsg << player->getName() << " unmuted you."; - userMsg << "You unmuted " << other->getName() << "."; + targetMsg << playerName << " unmuted you."; + userMsg << "You unmuted " << otherName << "."; } say(targetMsg.str(), other); say(userMsg.str(), player); @@ -1209,22 +1260,24 @@ static void handleMute(Character *player, std::string &args) std::stringstream msg; if (length > 0) { - msg << "User muted " << other->getName() << " for " << length << " seconds."; + msg << "User muted " << otherName << " for " << length << " seconds."; } else { - msg << "User unmuted " << other->getName(); + msg << "User unmuted " << otherName; } - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_MUTE, msg.str()); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_MUTE, msg.str()); } -static void handleDie(Character *player, std::string &) +static void handleDie(Entity *player, std::string &) { - player->setAttribute(ATTR_HP, 0); + player->getComponent<BeingComponent>()->setAttribute(*player, ATTR_HP, 0); say("You've killed yourself.", player); } -static void handleKill(Character *player, std::string &args) +static void handleKill(Entity *player, std::string &args) { - Character *other; + Entity *other; // get arguments std::string character = getArgument(args); @@ -1238,25 +1291,30 @@ static void handleKill(Character *player, std::string &args) } // kill the player - player->setAttribute(ATTR_HP, 0); + other->getComponent<BeingComponent>()->setAttribute(*player, ATTR_HP, 0); // feedback std::stringstream targetMsg; std::stringstream userMsg; - targetMsg << "You were killed by server command from "<< player->getName() << "."; - userMsg << "You killed " << other->getName() << "."; + targetMsg << "You were killed by server command from " + << player->getComponent<BeingComponent>()->getName() << "."; + userMsg << "You killed " + << other->getComponent<BeingComponent>()->getName() << "."; say(targetMsg.str(), other); say(userMsg.str(), player); // log transaction std::stringstream logMsg; - logMsg << "User killed " << other->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_KILL, logMsg.str()); + logMsg << "User killed " + << other->getComponent<BeingComponent>()->getName(); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_KILL, logMsg.str()); } -static void handleKick(Character *player, std::string &args) +static void handleKick(Entity *player, std::string &args) { - Character *other; + Entity *other; // get arguments std::string character = getArgument(args); @@ -1271,22 +1329,30 @@ static void handleKick(Character *player, std::string &args) // send feedback std::stringstream userMsg; - userMsg << "You kicked " << other->getName() << "."; + userMsg << "You kicked " + << other->getComponent<BeingComponent>()->getName() << "."; say(userMsg.str(), player); + + auto *characterComponent = + player->getComponent<CharacterComponent>(); + // disconnect the client MessageOut msg(GPMSG_CONNECT_RESPONSE); msg.writeInt8(ERRMSG_ADMINISTRATIVE_LOGOFF); - other->getClient()->disconnect(msg); + characterComponent->getClient()->disconnect(msg); // log transaction std::stringstream logMsg; - logMsg << "User kicked " << other->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_KICK, logMsg.str()); + logMsg << "User kicked " + << other->getComponent<BeingComponent>()->getName(); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_KICK, logMsg.str()); } -static void handleLog(Character *player, std::string &msg) +static void handleLog(Entity *player, std::string &msg) { if (msg.empty()) { @@ -1297,13 +1363,15 @@ static void handleLog(Character *player, std::string &msg) // log transaction std::string logmsg = "[silent] " + msg; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_LOG, logmsg); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_LOG, logmsg); // send feedback say("Message logged", player); } -static void handleLogsay(Character *player, std::string &msg) +static void handleLogsay(Entity *player, std::string &msg) { if (msg.empty()) { @@ -1316,22 +1384,25 @@ static void handleLogsay(Character *player, std::string &msg) // log transaction std::string logmsg = "[public] " + msg; - accountHandler->sendTransaction(player->getDatabaseID(), TRANS_CMD_LOG, logmsg); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_LOG, logmsg); // send feedback say("Message logged", player); } -static void handleKillMonsters(Character *player, std::string &) +static void handleKillMonsters(Entity *player, std::string &) { const MapComposite *map = player->getMap(); int count = 0; for (BeingIterator it(map->getWholeMapIterator()); it; ++it) { - if ((*it)->getType() == OBJECT_MONSTER && (*it)->getAction() != DEAD) + if ((*it)->getType() == OBJECT_MONSTER && + (*it)->getComponent<BeingComponent>()->getAction() != DEAD) { - (*it)->died(); + (*it)->getComponent<BeingComponent>()->died(**it); count++; } } @@ -1342,11 +1413,12 @@ static void handleKillMonsters(Character *player, std::string &) // log transaction std::string msg = "User killed all monsters on map " + map->getName(); - accountHandler->sendTransaction(player->getDatabaseID(), - TRANS_CMD_KILLMONSTERS, msg); + int databaseId = + player->getComponent<CharacterComponent>()->getDatabaseID(); + accountHandler->sendTransaction(databaseId, TRANS_CMD_KILLMONSTERS, msg); } -static void handleCraft(Character *player, std::string &args) +static void handleCraft(Entity *player, std::string &args) { std::stringstream errMsg; std::list<InventoryItem> recipe; @@ -1419,7 +1491,7 @@ static void handleCraft(Character *player, std::string &args) } } -static void handleGetPos(Character *player, std::string &args) +static void handleGetPos(Entity *player, std::string &args) { std::string character = getArgument(args); if (character.empty()) @@ -1428,19 +1500,19 @@ static void handleGetPos(Character *player, std::string &args) say("Usage: @getpos <character>", player); return; } - Character *other; + Entity *other; other = gameHandler->getCharacterByNameSlow(character); if (!other) { say("Invalid character, or player is offline.", player); return; } - const Point &pos = other->getPosition(); + const Point &pos = other->getComponent<ActorComponent>()->getPosition(); std::stringstream str; str << "The current location of " << character << " is map " - << other->getMapId() + << other->getMap()->getID() << " [" << pos.x << ":" @@ -1449,7 +1521,7 @@ static void handleGetPos(Character *player, std::string &args) say(str.str(), player); } -static void handleSkills(Character *player, std::string &args) +static void handleSkills(Entity *player, std::string &args) { std::string character = getArgument(args); if (character.empty()) @@ -1458,7 +1530,7 @@ static void handleSkills(Character *player, std::string &args) say("Usage: @skills <character>", player); return; } - Character *other; + Entity *other; if (character == "#") other = player; else @@ -1469,9 +1541,16 @@ static void handleSkills(Character *player, std::string &args) return; } - say("List of skills of player '" + other->getName() + "':", player); - std::map<int, int>::const_iterator it = other->getSkillBegin(); - std::map<int, int>::const_iterator it_end = other->getSkillEnd(); + + auto *characterComponent = + player->getComponent<CharacterComponent>(); + + say("List of skills of player '" + + other->getComponent<BeingComponent>()->getName() + "':", player); + std::map<int, int>::const_iterator it = + characterComponent->getSkillBegin(); + std::map<int, int>::const_iterator it_end = + characterComponent->getSkillEnd(); if (it == it_end) { @@ -1488,7 +1567,7 @@ static void handleSkills(Character *player, std::string &args) } } -static void handleEffect(Character *player, std::string &args) +static void handleEffect(Entity *player, std::string &args) { std::vector<std::string> arguments; for (std::string arg = getArgument(args); !arg.empty(); @@ -1500,18 +1579,18 @@ static void handleEffect(Character *player, std::string &args) if (arguments.size() == 1) { int id = utils::stringToInt(arguments[0]); - Effects::show(id, player->getMap(), player); + Effects::show(id, player); } else if (arguments.size() == 2) { int id = utils::stringToInt(arguments[0]); - Character *p = gameHandler->getCharacterByNameSlow(arguments[1]); + Entity *p = gameHandler->getCharacterByNameSlow(arguments[1]); if (!p) { say("Invalid target player.", player); return; } - Effects::show(id, p->getMap(), p); + Effects::show(id, p); } else if (arguments.size() == 3) { @@ -1528,7 +1607,7 @@ static void handleEffect(Character *player, std::string &args) } } -static void handleGiveSpecial(Character *player, std::string &args) +static void handleGiveSpecial(Entity *player, std::string &args) { std::string character = getArgument(args); std::string special = getArgument(args); @@ -1539,7 +1618,7 @@ static void handleGiveSpecial(Character *player, std::string &args) return; } - Character *other; + Entity *other; if (character == "#") other = player; else @@ -1557,14 +1636,15 @@ static void handleGiveSpecial(Character *player, std::string &args) else specialId = specialManager->getId(special); - if (specialId <= 0 || !other->giveSpecial(specialId)) + if (specialId <= 0 || + !other->getComponent<CharacterComponent>()->giveSpecial(specialId)) { say("Invalid special.", player); return; } } -static void handleTakeSpecial(Character *player, std::string &args) +static void handleTakeSpecial(Entity *player, std::string &args) { std::string character = getArgument(args); std::string special = getArgument(args); @@ -1575,7 +1655,7 @@ static void handleTakeSpecial(Character *player, std::string &args) return; } - Character *other; + Entity *other; if (character == "#") other = player; else @@ -1598,14 +1678,14 @@ static void handleTakeSpecial(Character *player, std::string &args) say("Invalid special.", player); return; } - if (!other->takeSpecial(specialId)) + if (!other->getComponent<CharacterComponent>()->takeSpecial(specialId)) { say("Character does not have special.", player); return; } } -static void handleRechargeSpecial(Character *player, std::string &args) +static void handleRechargeSpecial(Entity *player, std::string &args) { std::string character = getArgument(args); std::string special = getArgument(args); @@ -1617,7 +1697,7 @@ static void handleRechargeSpecial(Character *player, std::string &args) return; } - Character *other; + Entity *other; if (character == "#") other = player; else @@ -1657,14 +1737,15 @@ static void handleRechargeSpecial(Character *player, std::string &args) } mana = utils::stringToInt(newMana); } - if (!other->setSpecialMana(specialId, mana)) + if (!other->getComponent<CharacterComponent>() + ->setSpecialMana(specialId, mana)) { say("Character does not have special.", player); return; } } -static void handleListSpecials(Character *player, std::string &args) +static void handleListSpecials(Entity *player, std::string &args) { std::string character = getArgument(args); if (character.empty()) @@ -1674,7 +1755,7 @@ static void handleListSpecials(Character *player, std::string &args) return; } - Character *other; + Entity *other; if (character == "#") other = player; else @@ -1686,9 +1767,13 @@ static void handleListSpecials(Character *player, std::string &args) return; } - say("Specials of character " + other->getName() + ":", player); - for (SpecialMap::const_iterator it = other->getSpecialBegin(), - it_end = other->getSpecialEnd(); it != it_end; ++it) + auto *characterComponent = + other->getComponent<CharacterComponent>(); + + say("Specials of character " + + other->getComponent<BeingComponent>()->getName() + ":", player); + for (SpecialMap::const_iterator it = characterComponent->getSpecialBegin(), + it_end = characterComponent->getSpecialEnd(); it != it_end; ++it) { const SpecialValue &info = it->second; std::stringstream str; @@ -1698,7 +1783,7 @@ static void handleListSpecials(Character *player, std::string &args) } } -void CommandHandler::handleCommand(Character *player, +void CommandHandler::handleCommand(Entity *player, const std::string &command) { // get command type, and arguments |