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author | Chuck Miller <shadowmil@gmail.com> | 2009-10-01 00:26:38 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-10-01 09:22:40 -0400 |
commit | f5fdb19e7aac292cca31ec23250587e0d97d0ff6 (patch) | |
tree | c0b9aa0ad1040fce1e3ab601aee7bcb489a3d343 /src/game-server/character.hpp | |
parent | 54217640c85a97341df7395a9acc39a0b819692d (diff) | |
download | manaserv-f5fdb19e7aac292cca31ec23250587e0d97d0ff6.tar.gz manaserv-f5fdb19e7aac292cca31ec23250587e0d97d0ff6.tar.bz2 manaserv-f5fdb19e7aac292cca31ec23250587e0d97d0ff6.tar.xz manaserv-f5fdb19e7aac292cca31ec23250587e0d97d0ff6.zip |
Adds code for saving and getting status effects from the database
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r-- | src/game-server/character.hpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp index 603a4a16..2ffb9eeb 100644 --- a/src/game-server/character.hpp +++ b/src/game-server/character.hpp @@ -277,6 +277,18 @@ class Character : public Being { return mExperience.end(); } /** + * used to serialized status effects + */ + int getStatusEffectSize() const + { return mStatusEffects.size(); } + + const std::map<int, int>::const_iterator getStatusEffectBegin() const + { return mStatusEffects.begin(); } + + const std::map<int, int>::const_iterator getStatusEffectEnd() const + { return mStatusEffects.end(); } + + /** * Gets total accumulated exp for skill */ int getExperience(int skill) const @@ -391,6 +403,9 @@ class Character : public Being std::map<int, int> mExperience; /**< experience collected for each skill.*/ std::map<int, Special*> mSpecials; + std::map<int, int> mStatusEffects; /**< only used by select functions + to make it easier to make the accountserver + do not modify or use anywhere else*/ int mRechargePerSpecial; bool mSpecialUpdateNeeded; |