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author | Philipp Sehmisch <mana@crushnet.org> | 2010-01-08 22:01:45 +0100 |
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committer | Philipp Sehmisch <mana@crushnet.org> | 2010-01-08 22:01:45 +0100 |
commit | de7d79c7f42636065ca5281fa3bec151e34a7c48 (patch) | |
tree | a7c0b7769b5fdbe7c84dfc644dc6a54e4ed2f79a /src/game-server/character.hpp | |
parent | 9137942b624a152f143662b58ebc7277b508cb50 (diff) | |
download | manaserv-de7d79c7f42636065ca5281fa3bec151e34a7c48.tar.gz manaserv-de7d79c7f42636065ca5281fa3bec151e34a7c48.tar.bz2 manaserv-de7d79c7f42636065ca5281fa3bec151e34a7c48.tar.xz manaserv-de7d79c7f42636065ca5281fa3bec151e34a7c48.zip |
Added tracing of kill count for each monster per character
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r-- | src/game-server/character.hpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp index 8b04e8cb..fbba4eee 100644 --- a/src/game-server/character.hpp +++ b/src/game-server/character.hpp @@ -291,6 +291,21 @@ class Character : public Being { return mStatusEffects.end(); } /** + * used to serialized kill count + */ + int getKillCountSize() const + { return mKillCount.size(); } + + const std::map<int, int>::const_iterator getKillCountBegin() const + { return mKillCount.begin(); } + + const std::map<int, int>::const_iterator getKillCountEnd() const + { return mKillCount.end(); } + + void setKillCount(int monsterId, int kills) + { mKillCount[monsterId] = kills; } + + /** * Gets total accumulated exp for skill */ int getExperience(int skill) const @@ -303,6 +318,11 @@ class Character : public Being { mExperience[skill] = 0; receiveExperience(skill, value, 0); } /** + * Adds one kill of the monster type to the characters kill count + */ + void incrementKillCount(int monsterType); + + /** * Shortcut to get being's health */ int getHealth() const @@ -425,6 +445,7 @@ class Character : public Being unsigned char mAccountLevel; /**< Account level of the user. */ int mParty; /**< Party id of the character */ TransactionType mTransaction; /**< Trade/buy/sell action the character is involved in. */ + std::map<int, int> mKillCount; /**< how many monsters the character has slayn of each type */ protected: /** |