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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-08 17:20:34 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-08 17:55:13 +0200
commitccf23200e0331f7d3638f4de3d3f646bbaef6262 (patch)
tree5f2efcf960423247855a87cb1367b6b6a2261380 /src/game-server/character.cpp
parentcd6063abe8cbad7b9a484e9261f19c8ef1791423 (diff)
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Added bind for setting login callback
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r--src/game-server/character.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index bf7c1909..b0993afa 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -55,6 +55,7 @@ const float Character::EXP_LEVEL_FLEXIBILITY = 1.0f;
Script::Ref Character::mDeathCallback;
Script::Ref Character::mDeathAcceptedCallback;
+Script::Ref Character::mLoginCallback;
static bool executeCallback(Script::Ref function, Character *character)
{
@@ -822,3 +823,8 @@ void Character::clearSpecials()
{
mSpecials.clear();
}
+
+void Character::triggerLoginCallback()
+{
+ executeCallback(mLoginCallback, this);
+}