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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-28 15:52:12 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-28 15:53:07 +0200
commit86e4671b292a30413f99c1bb00046d743b258706 (patch)
treeb2949ca6e146f6f8857ce94635d00375da0a3e8b /src/game-server/character.cpp
parent9e00e7517202d15d97f1bcccf230528b4f484ad8 (diff)
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Made the character not colliding with monsters.
Prevents clientside desyncs
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r--src/game-server/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index edd8e681..6e48242b 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -98,7 +98,7 @@ Character::Character(MessageIn &msg):
it1_end = attr.end(); it1 != it1_end; ++it1)
mAttributes.insert(std::make_pair(it1->first, Attribute(*it1->second)));
- setWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER);
+ setWalkMask(Map::BLOCKMASK_WALL);
// Get character data.
mDatabaseID = msg.readInt32();