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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-02 22:25:24 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-02 22:28:24 +0200
commit4a8080dcf73dab2b6e62b8500fec3bb996bcbf17 (patch)
tree67ef51dbb1b360f9a3e7c38cf0dbeb2b5f001bfd /src/game-server/character.cpp
parentad3958701136ff8ae4a4fc749ef616cc8917d2af (diff)
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Fixed multiple warnings and errors that blocked c++0x
This allows the server to compile with c++0x (and enables it). This also includes some coding style / readabillity fixes.
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r--src/game-server/character.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 994e3311..e52747fd 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -223,7 +223,8 @@ void Character::respawn()
int spawnX = Configuration::getValue("char_respawnX", 1024);
int spawnY = Configuration::getValue("char_respawnY", 1024);
- GameState::enqueueWarp(this, MapManager::getMap(spawnMap), spawnX, spawnY);
+ GameState::enqueueWarp(this, MapManager::getMap(spawnMap),
+ Point(spawnX, spawnY));
}
bool Character::specialUseCheck(SpecialMap::iterator it)