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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 11:10:47 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-12 14:56:28 +0200 |
commit | 9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch) | |
tree | 97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/being.h | |
parent | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff) | |
download | manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.gz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.bz2 manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.tar.xz manaserv-9e6a0f98ecb52e04ab5afce817cb1d7fe2076450.zip |
Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/being.h')
-rw-r--r-- | src/game-server/being.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/being.h b/src/game-server/being.h index dd9790db..5ccc8e89 100644 --- a/src/game-server/being.h +++ b/src/game-server/being.h @@ -50,7 +50,7 @@ typedef std::map< int, Status > StatusEffects; * Generic being (living actor). Keeps direction, destination and a few other * relevant properties. Used for characters & monsters (all animated objects). */ -class BeingComponent : public Component, public sigc::trackable +class BeingComponent : public Component { public: static const ComponentType type = CT_Being; |