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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-31 02:02:43 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-31 02:02:43 +0100 |
commit | b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9 (patch) | |
tree | 7375b0a214fa1e0c4523c49b0806417208b371c3 /src/game-server/being.cpp | |
parent | 4bae401f089c39371bc1c89d45aafae24b9402fe (diff) | |
download | manaserv-b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9.tar.gz manaserv-b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9.tar.bz2 manaserv-b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9.tar.xz manaserv-b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9.zip |
Fixed the money handling.
- At character's attributes recalculation when necessary.
- In the lua scripting functions.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r-- | src/game-server/being.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index c2228dcc..a01126f0 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -528,6 +528,11 @@ bool Being::recalculateBaseAttribute(unsigned int attr) // Provisional newBase = 2000.0 + getModifiedAttribute(ATTR_STR) * 180.0; break; + case ATTR_MONEY: + // Set the money to 0 if it was never set before. + if (getModifiedAttribute(ATTR_MONEY) < 0) + newBase = 0.0; + break; } if (newBase != getAttribute(attr)) { |