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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-01 00:19:52 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-08-10 22:04:58 +0200
commit150e1a9a59aaabe7f72e24889616d301e9d804f8 (patch)
treee35feed20310ac414fb5e05f6093cd5cb40d9ec7 /src/game-server/autoattack.h
parentaf59c9d650bc254683618e7b334795e5a75886b2 (diff)
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Fixed issues with removing attribute modifiers
* AttributeModifiersEffect::remove was not calling updateMod with the 'value' parameter, causing it to have no effect at all for Stackable modifiers. * The cached value of the changed modifier effect was not being recalculated when removing modifiers, because it started one layer too high (there's an inconsistency here: AttributeModifiersEffect::add updates this cached value while AttributeModifiersEffect::remove doesn't). Reviewed-by: Erik Schilling
Diffstat (limited to 'src/game-server/autoattack.h')
0 files changed, 0 insertions, 0 deletions