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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-03 09:48:41 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-04 16:15:12 +0100
commita114390b372352383241816a29f9c35a368cd4f9 (patch)
treea99d25002b095ba1d125d97a53baee56be46037c /src/game-server/attributemanager.h
parent5ba4dbb62d8e5ef86dbd58803cd77268e13f48ce (diff)
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Random cleanup of attribute code
Did this during trying to understand the code
Diffstat (limited to 'src/game-server/attributemanager.h')
-rw-r--r--src/game-server/attributemanager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/attributemanager.h b/src/game-server/attributemanager.h
index 63ebf643..1a55006c 100644
--- a/src/game-server/attributemanager.h
+++ b/src/game-server/attributemanager.h
@@ -94,7 +94,7 @@ class AttributeManager
minimum(std::numeric_limits<double>::min()),
maximum(std::numeric_limits<double>::max()),
modifiable(false)
- {}
+ {}
/** The minimum and maximum permitted attribute values. */
double minimum;