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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 11:10:47 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-12 14:56:28 +0200
commit9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch)
tree97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/attack.h
parentd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff)
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Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/attack.h')
-rw-r--r--src/game-server/attack.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game-server/attack.h b/src/game-server/attack.h
index 348a94bb..8dc62629 100644
--- a/src/game-server/attack.h
+++ b/src/game-server/attack.h
@@ -21,6 +21,7 @@
#ifndef ATTACK_H
#define ATTACK_H
+#include <cassert>
#include <cstddef>
#include <list>
@@ -146,7 +147,7 @@ class Attack
public:
Attack(AttackInfo *info):
mInfo(info)
- {}
+ {assert(info);}
AttackInfo *getAttackInfo()
{ return mInfo; }