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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-06-10 09:54:03 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-07-07 21:56:14 +0200 |
commit | 576431fb11a3dbc256fbd1f5a853a5be719f1879 (patch) | |
tree | 7f802c489b268eb1540f429232deaf4ead8ade47 /src/game-server/attack.cpp | |
parent | 742e2ce03af10bdad42af6f93e10e15c7cc69eea (diff) | |
download | manaserv-576431fb11a3dbc256fbd1f5a853a5be719f1879.tar.gz manaserv-576431fb11a3dbc256fbd1f5a853a5be719f1879.tar.bz2 manaserv-576431fb11a3dbc256fbd1f5a853a5be719f1879.tar.xz manaserv-576431fb11a3dbc256fbd1f5a853a5be719f1879.zip |
Rename AutoAttack to Attack
Diffstat (limited to 'src/game-server/attack.cpp')
-rw-r--r-- | src/game-server/attack.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/game-server/attack.cpp b/src/game-server/attack.cpp new file mode 100644 index 00000000..4f04255f --- /dev/null +++ b/src/game-server/attack.cpp @@ -0,0 +1,77 @@ +/* + * The Mana Server + * Copyright (C) 2010 The Mana Development Team + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "attack.h" + +void Attacks::add(const Attack &attack) +{ + mAttacks.push_back(attack); + // Slow, but safe. + mAttacks.sort(); +} + +void Attacks::clear() +{ + mAttacks.clear(); +} + +void Attacks::stop() +{ + for (std::list<Attack>::iterator it = mAttacks.begin(); + it != mAttacks.end(); ++it) + { + it->halt(); + } + mActive = false; +} + +void Attacks::start() +{ + for (std::list<Attack>::iterator it = mAttacks.begin(); + it != mAttacks.end(); ++it) + { + // If the attack is inactive, we hard reset it. + if (!it->getTimer()) + it->reset(); + else + it->softReset(); + } + mActive = true; +} + +void Attacks::tick(std::list<Attack> *ret) +{ + for (std::list<Attack>::iterator it = mAttacks.begin(); + it != mAttacks.end(); ++it) + { + if (it->tick()) + { + if (mActive) + it->reset(); + else + it->halt(); + } + + if (ret && it->isReady()) + { + ret->push_back(*it); + } + } +} |