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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-16 23:20:38 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-04 20:18:50 +0200
commit4d84c4ffd2c4f25a67b2f094baf6ac81c68ebb07 (patch)
treecb6fc8a565689caaded7977fe249820a61dadee9 /src/game-server/actor.cpp
parentb30e3355dbbd160ad77f2987b9758ad349830cac (diff)
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Renamed Thing to Entity
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/actor.cpp')
-rw-r--r--src/game-server/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/actor.cpp b/src/game-server/actor.cpp
index 8325c6d8..60379124 100644
--- a/src/game-server/actor.cpp
+++ b/src/game-server/actor.cpp
@@ -71,7 +71,7 @@ void Actor::setMap(MapComposite *mapComposite)
oldMap->freeTile(p.x / oldTileWidth, p.y / oldTileHeight,
getBlockType());
}
- Thing::setMap(mapComposite);
+ Entity::setMap(mapComposite);
Map *map = mapComposite->getMap();
int tileWidth = map->getTileWidth();
int tileHeight = map->getTileHeight();