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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-10-30 10:00:32 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-10-30 10:00:32 +0200
commita84572c5449c74d9107a9c725a5feb32e439843e (patch)
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Use a transaction when handling a GAMSG_PLAYER_SYNC message
This message can contain a lot of small database updates, which at least on my system are way more efficient when performed in a transaction (now it takes no more than 1 second vs. about 14 seconds before). Not saying this is normal, my guess is that it's due to using full partition encryption. I've also prevented the thing from entering an infinite loop in the case of a wrong message, and corrected some variable names.
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