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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
commit7ee29dd31113ea6419801e42de0e4b4a122b7aca (patch)
treed72ab243f5f378d7254d4765b3df0b46b63f5aa3 /src/controller.cpp
parentd69f5bc43d0d08f9b47465598d6b53552a252dfc (diff)
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Modified the game-server to use AbstractCharacterData, some renaming
Diffstat (limited to 'src/controller.cpp')
-rw-r--r--src/controller.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/controller.cpp b/src/controller.cpp
index 737a01b9..23ae9bc8 100644
--- a/src/controller.cpp
+++ b/src/controller.cpp
@@ -28,9 +28,6 @@ Controlled::Controlled(int type):
Being(type, 65535),
mCountDown(0)
{
- mStats.base.resize(NB_STATS_BEING, 1); //TODO: fill with the real values
- mStats.absoluteModificator.resize(NB_STATS_BEING, 0);
- mStats.percentModificators.resize(NB_STATS_BEING);
}
void Controlled::update()
@@ -67,9 +64,3 @@ void Controlled::die()
Being::die();
}
-void Controlled::calculateStats()
-{
- /* All base stats of a monster should be set directly by the monster
- * database, so there is nothing we should have to calculate here.
- */
-}