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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-11 14:12:18 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-11 14:12:23 +0100
commitba57aa3eedf09f32a1ed003ce26ca54666796aef (patch)
treed91ea049c4e81c751112d1fede14db2209de5b41 /src/chat-server/party.h
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Moved freeing of map position to Actor destructor
It was done in both the Character and the Monster destructors, but I don't see how any Actor should be excluded from this. Now it also happens for NPC, Effect and Item, though only NPC has a relevant walkmask. Also fixed a small issue introduced in 97e0a9eb170499 and added an assert to freeTile. We should be able to assert that a tile can only be freed if it was blocked. Reviewed-by: Stefan Dombrowski
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