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authorPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:35:17 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:36:17 +0100
commit54d5f7e577db0639e42b18beae4b5c87af6d6843 (patch)
tree2a667f208be4191a54d08131d7c3984cdfd74132 /src/account-server
parentbc5a0495ba7fbf992a1733850cbbe1cfb14c7c8d (diff)
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Implemented persistent world and map variables
The gameserver now receive a copy of all world state variables when they are accepted by the accountserver and receive a copy of all map state variables of a map when they register it successfully. Implemented LUA script bindings for getting and setting these variables. When such a variable is set, the accountserver is notified about this change. Changes to world state variables are then propagated to all gameservers by the accountserver. Be aware that when a gameserver is updating a map, there is no check if it is actually responsible for said map. But I consider this not a security flaw, because authenticated game servers are considered to be trustworthy in a lot of other situations, too. Also renamed "quest" to "character variable" in the sourcecode. Reviewed-by: Bertram
Diffstat (limited to 'src/account-server')
-rw-r--r--src/account-server/serverhandler.cpp52
-rw-r--r--src/account-server/storage.cpp42
-rw-r--r--src/account-server/storage.h7
3 files changed, 98 insertions, 3 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 1fd574ca..dd6a82e9 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -204,6 +204,17 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
outMsg.writeInt16(PASSWORD_OK);
comp->send(outMsg);
+
+ // transmit global world state variables
+ std::map<std::string, std::string> variables;
+ variables = storage->getAllWorldStateVars(0);
+ for (std::map<std::string, std::string>::iterator i = variables.begin();
+ i != variables.end();
+ i++)
+ {
+ outMsg.writeString(i->first);
+ outMsg.writeString(i->second);
+ }
}
else
{
@@ -230,6 +241,15 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
MessageOut outMsg(AGMSG_ACTIVE_MAP);
outMsg.writeInt16(id);
+ std::map<std::string, std::string> variables;
+ variables = storage->getAllWorldStateVars(id);
+ for (std::map<std::string, std::string>::iterator i = variables.begin();
+ i != variables.end();
+ i++)
+ {
+ outMsg.writeString(i->first);
+ outMsg.writeString(i->second);
+ }
comp->send(outMsg);
MapStatistics &m = server->maps[id];
m.nbThings = 0;
@@ -315,18 +335,18 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
}
} break;
- case GAMSG_GET_QUEST:
+ case GAMSG_GET_VAR_CHR:
{
int id = msg.readInt32();
std::string name = msg.readString();
std::string value = storage->getQuestVar(id, name);
- result.writeInt16(AGMSG_GET_QUEST_RESPONSE);
+ result.writeInt16(AGMSG_GET_VAR_CHR_RESPONSE);
result.writeInt32(id);
result.writeString(name);
result.writeString(value);
} break;
- case GAMSG_SET_QUEST:
+ case GAMSG_SET_VAR_CHR:
{
int id = msg.readInt32();
std::string name = msg.readString();
@@ -334,6 +354,32 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
storage->setQuestVar(id, name, value);
} break;
+ case GAMSG_SET_VAR_WORLD:
+ {
+ std::string name = msg.readString();
+ std::string value = msg.readString();
+ // save the new value to the database
+ storage->setWorldStateVar(name, value);
+ // relay the new value to all gameservers
+ for (ServerHandler::NetComputers::iterator i = clients.begin();
+ i != clients.end();
+ i++)
+ {
+ MessageOut varUpdateMessage(AGMSG_SET_VAR_WORLD);
+ varUpdateMessage.writeString(name);
+ varUpdateMessage.writeString(value);
+ (*i)->send(varUpdateMessage);
+ }
+ } break;
+
+ case GAMSG_SET_VAR_MAP:
+ {
+ int mapid = msg.readInt32();
+ std::string name = msg.readString();
+ std::string value = msg.readString();
+ storage->setWorldStateVar(name, mapid, value);
+ } break;
+
case GAMSG_BAN_PLAYER:
{
int id = msg.readInt32();
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp
index 9bc67edb..2326dec6 100644
--- a/src/account-server/storage.cpp
+++ b/src/account-server/storage.cpp
@@ -1505,6 +1505,48 @@ std::string Storage::getWorldStateVar(const std::string &name, int mapId)
return std::string();
}
+std::map<std::string, std::string> Storage::getAllWorldStateVars(int mapId)
+{
+ std::map<std::string, std::string> variables;
+
+ try
+ {
+ std::ostringstream query;
+ query << "SELECT `state_name`, `value` "
+ << "FROM " << WORLD_STATES_TBL_NAME;
+
+ // Add map filter if map_id is given
+ if (mapId >= 0)
+ query << " WHERE `map_id` = ?";
+
+ //query << ";"; <-- No ';' at the end of prepared statements.
+
+ if (mDb->prepareSql(query.str()))
+ {
+ if (mapId >= 0)
+ mDb->bindValue(1, mapId);
+ const dal::RecordSet &results = mDb->processSql();
+
+ for (unsigned int i = 0; i < results.rows(); i++)
+ {
+ variables[results(i, 0)] = results(i, 1);
+ }
+ }
+ else
+ {
+ utils::throwError("(DALStorage:getAllWorldStateVar) "
+ "SQL query preparation failure.");
+ }
+ }
+ catch (const dal::DbSqlQueryExecFailure &e)
+ {
+ utils::throwError("(DALStorage::getWorldStateVar) SQL query failure: ",
+ e);
+ }
+
+ return variables;
+}
+
void Storage::setWorldStateVar(const std::string &name,
const std::string &value)
{
diff --git a/src/account-server/storage.h b/src/account-server/storage.h
index 8e7f90f3..a44156a4 100644
--- a/src/account-server/storage.h
+++ b/src/account-server/storage.h
@@ -339,6 +339,13 @@ class Storage
const std::string &value);
/**
+ * Gets the value of all world state variable of a specific map.
+ *
+ * @param mapId ID of the specific map
+ */
+ std::map<std::string, std::string> getAllWorldStateVars(int mapId);
+
+ /**
* Set the level on an account.
*
* @param id The id of the account