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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
commit7ee29dd31113ea6419801e42de0e4b4a122b7aca (patch)
treed72ab243f5f378d7254d4765b3df0b46b63f5aa3 /src/account-server/serverhandler.cpp
parentd69f5bc43d0d08f9b47465598d6b53552a252dfc (diff)
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Modified the game-server to use AbstractCharacterData, some renaming
Diffstat (limited to 'src/account-server/serverhandler.cpp')
-rw-r--r--src/account-server/serverhandler.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index d2159d44..53cc53f5 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -125,7 +125,9 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
case GAMSG_PLAYER_DATA:
{
LOG_DEBUG("GAMSG_PLAYER_DATA");
-
+ // TODO: Store it in memory, only update the database when needed.
+ // That should get rid of the
+ // no_update_on_switch_character_bug as well.
Storage &store = Storage::instance("tmw");
CharacterPtr ptr(new CharacterData(msg));