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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-04-15 22:15:31 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-04-15 22:15:31 +0200
commitc53bc90dbaa876a86f762a3d864b1f920e2b8071 (patch)
tree1a8174f4d1745a4799210db970aa2230df622d34 /src/account-server/serverhandler.cpp
parentb89e404f85358f2e3ff87d7731376dbeacdf9778 (diff)
parent81be8dc99ba7558c8915310eed095df43e3bdbf7 (diff)
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Merge branch 'master' into lpc2012
Conflicts: src/account-server/accounthandler.cpp src/game-server/character.cpp
Diffstat (limited to 'src/account-server/serverhandler.cpp')
-rw-r--r--src/account-server/serverhandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 024266bb..9ed317eb 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -156,7 +156,7 @@ bool GameServerHandler::getGameServerFromMap(int mapId,
}
static void registerGameClient(GameServer *s, const std::string &token,
- Character *ptr)
+ CharacterData *ptr)
{
MessageOut msg(AGMSG_PLAYER_ENTER);
msg.writeString(token, MAGIC_TOKEN_LENGTH);
@@ -167,7 +167,7 @@ static void registerGameClient(GameServer *s, const std::string &token,
}
void GameServerHandler::registerClient(const std::string &token,
- Character *ptr)
+ CharacterData *ptr)
{
GameServer *s = ::getGameServerFromMap(ptr->getMapId());
assert(s);
@@ -292,7 +292,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
LOG_DEBUG("GAMSG_PLAYER_DATA");
int id = msg.readInt32();
- if (Character *ptr = storage->getCharacter(id, NULL))
+ if (CharacterData *ptr = storage->getCharacter(id, nullptr))
{
deserializeCharacterData(*ptr, msg);
if (!storage->updateCharacter(ptr))
@@ -320,7 +320,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
LOG_DEBUG("GAMSG_REDIRECT");
int id = msg.readInt32();
std::string magic_token(utils::getMagicToken());
- if (Character *ptr = storage->getCharacter(id, NULL))
+ if (CharacterData *ptr = storage->getCharacter(id, nullptr))
{
int mapId = ptr->getMapId();
if (GameServer *s = getGameServerFromMap(mapId))
@@ -353,7 +353,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
int id = msg.readInt32();
std::string magic_token = msg.readString(MAGIC_TOKEN_LENGTH);
- if (Character *ptr = storage->getCharacter(id, NULL))
+ if (CharacterData *ptr = storage->getCharacter(id, nullptr))
{
int accountID = ptr->getAccountID();
AccountClientHandler::prepareReconnect(magic_token, accountID);
@@ -432,7 +432,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
int level = msg.readInt16();
// get the character so we can get the account id
- Character *c = storage->getCharacter(id, NULL);
+ CharacterData *c = storage->getCharacter(id, NULL);
if (c)
{
storage->setAccountLevel(c->getAccountID(), level);
@@ -478,7 +478,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
result.writeInt32(characterId);
// get the character based on the id
- Character *ptr = storage->getCharacter(characterId, NULL);
+ CharacterData *ptr = storage->getCharacter(characterId, nullptr);
if (!ptr)
{
// Invalid character
@@ -528,8 +528,8 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
result.writeInt32(senderId);
// get their characters
- Character *sender = storage->getCharacter(senderId, NULL);
- Character *receiver = storage->getCharacter(receiverName);
+ CharacterData *sender = storage->getCharacter(senderId, NULL);
+ CharacterData *receiver = storage->getCharacter(receiverName);
if (!sender || !receiver)
{
// Invalid character
@@ -657,7 +657,7 @@ void GameServerHandler::dumpStatistics(std::ostream &os)
}
}
-void GameServerHandler::sendPartyChange(Character *ptr, int partyId)
+void GameServerHandler::sendPartyChange(CharacterData *ptr, int partyId)
{
GameServer *s = ::getGameServerFromMap(ptr->getMapId());
if (s)