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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/account-server/accountclient.hpp
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_ACCOUNTCLIENT_H_
+#define _TMWSERV_ACCOUNTCLIENT_H_
+
+#include <enet/enet.h>
+
+#include "account-server/account.hpp"
+#include "net/netcomputer.hpp"
+
+class AccountHandler;
+
+/**
+ * A connected computer that can have an account and character associated with
+ * it.
+ */
+class AccountClient : public NetComputer
+{
+ public:
+ /**
+ * Constructor.
+ */
+ AccountClient(ENetPeer *peer);
+
+ /**
+ * Destructor.
+ */
+ ~AccountClient();
+
+ /**
+ * Set the account associated with the connection
+ */
+ void
+ setAccount(AccountPtr acc);
+
+ /**
+ * Unset the account associated with the connection
+ */
+ void
+ unsetAccount();
+
+ /**
+ * Get account associated with the connection.
+ */
+ AccountPtr
+ getAccount() const { return mAccountPtr; }
+
+ /**
+ * Set the selected character associated with connection.
+ */
+ void
+ setCharacter(PlayerPtr ch);
+
+ /**
+ * Deselect the character associated with connection.
+ */
+ void
+ unsetCharacter();
+
+ /**
+ * Get character associated with the connection
+ */
+ PlayerPtr
+ getCharacter() const { return mCharacterPtr; }
+
+ private:
+ /** Account associated with connection */
+ AccountPtr mAccountPtr;
+
+ /** Selected character */
+ PlayerPtr mCharacterPtr;
+};
+
+#endif